local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Narazie.')
focus = 0
talk_start = 0
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
if ((msgcontains(msg, 'hi') or msgcontains(msg, 'witaj')) and (focus == 0)) and getDistanceToCreature(cid) < 4 then
selfSay('Siema, ' .. getCreatureName(cid) .. '! Powiedz \"zabij mnie\" zebym cie zabil.')
focus = cid
talk_start = os.clock()
elseif (msgcontains(msg, 'hi') or msgcontains(msg, 'witaj')) and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Czekaj, ' .. getCreatureName(cid) .. '! Nie widzisz, ze rozmawiam?')
elseif focus == cid then
talk_start = os.clock()
if msgcontains(msg, 'zabij mnie') then
doPlayerAddHealth(cid,-getPlayerHealth(cid))
selfSay('Wiec gin!')
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Nara, ' .. getCreatureName(cid) .. '! Zobaczymy sie pozniej.')
focus = 0
talk_start = 0
end
end
end
function onCreatureChangeOutfit(creature)
end
function onThink()
if (os.clock() - talk_start) > 30 then
if focus > 0 then
selfSay('Nastepny...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Ehh... Nara.')
focus = 0
end
end
end