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Spells Exevo Polak

Status
Zamknięty.

Mateorixis

Advanced User
Dołączył
Październik 30, 2010
Posty
233
Liczba reakcji
12
Chcia?em przywr?ci? m?j czar bo wed?ug mnie mo?e przyda? si? komu?.
Robimy plik czar.lua w ../data/spells/scriptis i wklejamy do niego :
Kod:
local atk1 = createCombatObject()
local atk2 = createCombatObject()
local atk3 = createCombatObject()
local atk4 = createCombatObject()
local atk5 = createCombatObject()
local atk6 = createCombatObject()
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGYBALL )
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.5, -19000, -1.6, -19000)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 36)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGYBALL )
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.5, -19000, -1.6, -19000)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT,CONST_ME_HEARTS)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 32)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.5, -19000, -1.6, -19000)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 32)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1.5, -19000, -1.6, -19000)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_GIANTICE)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 37)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1.5, -19000, -1.6, -19000)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 37)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1.5, -19000, -1.6, -19000)
arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 2, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 1, 1, 0, 0, 2, 0, 0, 1, 1, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 0, 1, 1, 1, 0, 0, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr3 = {
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
}
arr4 = {
{1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 2, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1},
}
arr5 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 2, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
arr6 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
setCombatArea(atk1, area1)
setCombatArea(atk2, area2)
setCombatArea(atk3, area3)
setCombatArea(atk4, area4)
setCombatArea(atk5, area5)
setCombatArea(atk6, area6)
function onTargetTile(cid, pos)
doCombat(cid,combat1,positionToVariant(pos))
end
function onTargetTile2(cid, pos)
doCombat(cid,combat2,positionToVariant(pos))
end
function onTargetTile3(cid, pos)
doCombat(cid,combat3,positionToVariant(pos))
end
function onTargetTile4(cid, pos)
doCombat(cid,combat4,positionToVariant(pos))
end
function onTargetTile5(cid, pos)
doCombat(cid,combat5,positionToVariant(pos))
end
function onTargetTile6(cid, pos)
doCombat(cid,combat6,positionToVariant(pos))
end
setCombatCallback(atk1, CALLBACK_PARAM_TARGETTILE, "onTargetTile")
setCombatCallback(atk2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2")
setCombatCallback(atk3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3")
setCombatCallback(atk4, CALLBACK_PARAM_TARGETTILE, "onTargetTile4")
setCombatCallback(atk5, CALLBACK_PARAM_TARGETTILE, "onTargetTile5")
setCombatCallback(atk6, CALLBACK_PARAM_TARGETTILE, "onTargetTile6")
local function onCastSpell1(parameters)
doCombat(parameters.cid, atk1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, atk2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, atk3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, atk4, parameters.var)
end
local function onCastSpell5(parameters)
doCombat(parameters.cid, atk5, parameters.var)
end
local function onCastSpell6(parameters)
doCombat(parameters.cid, atk6, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 250, parameters)
addEvent(onCastSpell3, 490, parameters)
addEvent(onCastSpell4, 600, parameters)
addEvent(onCastSpell5, 1200, parameters)
addEvent(onCastSpell6, 2000, parameters)
end
Czar jest zbilansowany odpowiednio do mojego OTS wi?c dmg najlepiej zmieni?.
Teraz dodajemy do .../data/spells/spells.xml linijk? :
Kod:
<instant name="Exevo Polak" words="exevo polak" lvl="2000" maglv="10" mana="5000" soul="0" exhaustion="1" prem="1" enabled="1" script="czar.lua"><vocation id="1"/><vocation id="2"/><vocation id="3"/><vocation id="4"/><vocation id="5"/><vocation id="6"/><vocation id="7"/><vocation id="8"/></instant>
Kilka SS-?w
za.png

zb.png

 
Odp: Exevo Polak

Nawet Fajny pomys? mia?e? ale Troch? za Du?o Uderze?, 1 Screen ?adnie wyszed? tylko 4 uderzenia i Jak by by? Sam ten 1 screen Elegancki by?by CZar. ;)
 
Odp: Exevo Polak

Dzi?ki wielkie, poprzestawiam kilka rzeczy i bedzie to czego szuka?em od dw?ch miesi?cy!!!
DZI?KUJ?!
 
Odp: Exevo Polak

DZI?KUJ?! mega fajny pomysl dobry czar wszystko dzia?a dzieki
 
Odp: Exevo Polak

Ladnie wymyslony :P Troche wszystko za szybko ale jest dobrze
 
Odp: Exevo Polak

Dzi?kuje za mi?e komentarze na razie czary od?o?y?em na bok ale jak do nich wr?c? b?d? bra? wasze komentarze pod uwag?.
 
Odp: Exevo Polak

Czar super, mo?e troszeczke za szybko te efekty ale wszystko dobrze, na pewno wykorzystam go do swojego projektu ots. Moja ocena to 9/10, bo te efekty s? za szybkie.
 
Odp: Exevo Polak

Czar bardzo mi si? podoba. Troszk? zmieni? DMG i b?dzie spoko. ?adne kombo. ?ap reputa za prac?. Wielkie dzi?ki dodam do projektu. Czekam na wi?cej!
 
Odp: Exevo Polak

Jak na 3 lata z OTS'em to chyba za ma?o.
2/10
 
Odp: Exevo Polak

Jak na 3 lata z OTS'em to chyba za ma?o.
2/10
To samo pomysla?em
Po co robisz takie Meeega Dmg? ?eby pu?niej ka?dy musia? zmienia??? Trzeba Ustawi? jakies sensowne w granicach max -7 (dla OTS x999 to max -17/-18 ) To I tak jest du?o a tu Prosze "setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1.5, -19000, -1.6, -19000)" Myslisz?
Pozatym Za szybko efektami nawala i jak na taki czar bez Distance Effect ma za du?o normalnych efekt?w. (Da sie to zmieni?... Ale po co?? jesli co? wrzucasz zr?b to porzadnie ?eby nie trzeba by?o ju? poprawai?).
Tyle z mojej strony
 
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