Odp: [8.4]Armonia 8.4 >Hit<
Odp: [8.4]Armonia 8.4 >Hit<
Exclamation Armonia 8.4 - problem z levelem
Witam,
chodzi o to ?e gdy jakas posta? z obojetnie jakim levelem zabije sie to od razu ma pierwszy. Prosi?bym o pomoc.
2.Prosi?bym o Guild Mastera do tego ots'a.
3.Jak doda? rzeczy do tego NPC kt?ry wszystko kupuje. nie ma w nim podstawowych rzeczy np. royal helmet.
4.W jaki spos?b zrobi? aby wszystkie nowe itemki by?y w Map edytorze. S? stare a nie ma jeszcz nowych. w tym edytorze 8.4 te? ich nie ma.
Prosi?bym o szybk? pomoc.
Bo ots ju? od wczoraj mia? dzia?a? ale nast?pi?y w?a?nie te komplikacje.
tu dam config.lua
to poka?cie mi to:
-- Armonia Config
-- Account Manager
accountManager = "yes"
newPlayerChooseVoc = "yes"
newPlayerSpawnPosX = 31
newPlayerSpawnPosY = 31
newPlayerSpawnPosZ = 7
newPlayerTownId = 1
newPlayerLevel = 8
newPlayerMagicLevel = 0
generateAccountNumber = "no"
-- Banishments
broadcastBanishments = "yes"
banDays = 7
finalBanDays = 30
killsToBan = 5
-- Battle
worldType = "pvp"
hotkeyAimbotEnabled = "yes"
protectionLevel = 100
killsToRedSkull = 3
pzLocked = 60000
deathLosePercent = 100
criticalHitChance = 7
removeAmmoWhenUsingDistanceWeapon = "yes"
removeChargesFromRunes = "yes"
timeToDecreaseFrags = 24 * 60 * 60 * 1000
whiteSkullTime = 15 * 60 * 1000
-- Commands
displayGamemastersWithOnlineCommand = "yes"
-- Connection Config
ip = "80.51.44.131"
port = 7171
loginTries = 10
retryTimeout = 5 * 1000
loginTimeout = 60 * 1000
maxPlayers = "100"
motd = "Witam na Olimpus!"
onePlayerOnlinePerAccount = "yes"
allowClones = 0
serverName = "Armonia"
loginMessage = "Witam na Olimpus!"
adminLogsEnabled = "no"
statusTimeout = 5 * 60 * 1000
replaceKickOnLogin = "yes"
-- Deathlist
deathListEnabled = "yes"
maxDeathRecords = 5
-- Guilds
ingameGuildSystem = "yes"
-- Highscores
highscoreDisplayPlayers = 15
updateHighscoresAfterMinutes = 60
-- Houses
housePriceEachSQM = 1000
houseRentPeriod = "never"
-- Idle
kickIdlePlayerAfterMinutes = 5
-- Item Usage
timeBetweenActions = 200
timeBetweenExActions = 1000
-- Map
mapName = "Armonia"
mapAuthor = "LiMaNNeN"
randomizeTiles = "yes"
-- Messaging
enableRuleViolationReports = "yes"
maxMessageBuffer = 4
-- MySQL
mysqlHost = "localhost"
mysqlUser = "root"
mysqlPass = ""
mysqlDatabase = ""
mysqlPort = 3306
-- Premium Account
freePremium = "no"
-- PVP Server
displayOnOrOffAtCharlist = "no"
allowChangeOutfit = "yes"
noDamageToSameLookfeet = "no"
experienceByKillingPlayers = "no"
-- Rates
rateExp = 300
rateSkill = 100
rateLoot = 6
rateMagic = 60
rateSpawn = 10
-- Real Server Save
-- note: serverSaveHour means like 03:00, not that it will save every 3 hours,
-- if you want such a system use autoSaveEachMinutes. this serversave method
-- may be unstable, we recommend using otadmin if you want real serversaves.
serverSaveEnabled = "yes"
serverSaveHour = 1
shutdownAtServerSave = "yes"
cleanMapAtServerSave = "yes"
-- Server saving
autoSaveEachMinutes = 1
saveGlobalStorage = "no"
-- Spawns
deSpawnRange = 2
deSpawnRadius = 50
-- SqLite
sqliteDatabase = "armonia.s3db"
-- SQL
sqlType = "Sqlite"
passwordType = "plain"
-- Startup
defaultPriority = "realtime"
-- Status
ownerName = "LiMaNNeN"
ownerEmail = "@otland.net"
url = "http://otland.net/"
location = "Europe"
Edit: siemka,
jest tam taki skrypt:
nazywa sie "save"
local savingEvent = 0
function onSay(cid, words, param)
if getPlayerAccess(cid) ~= 0 then
if isNumber(param) == TRUE then
stopEvent(savingEvent)
save(tonumber(param) * 60 * 1000)
else
saveData()
end
end
end
function save(delay)
saveData()
if delay > 0 then
savingEvent = addEvent(save, delay, delay)
end
end
nie wiem o co chodzi
Edit: siemka,
jest tam taki skrypt:
nazywa sie "save"
local savingEvent = 0
function onSay(cid, words, param)
if getPlayerAccess(cid) ~= 0 then
if isNumber(param) == TRUE then
stopEvent(savingEvent)
save(tonumber(param) * 60 * 1000)
else
saveData()
end
end
end
function save(delay)
saveData()
if delay > 0 then
savingEvent = addEvent(save, delay, delay)
end
end
nie wiem o co chodzi