local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
function onCastSpell(cid, var)
local mana = math.random(getPlayerLevel(cid) * 6 + getPlayerMagLevel(cid) * 7,getPlayerLevel(cid) * 7 + getPlayerMagLevel(cid) * 8)
local kolor = 35
doPlayerAddMana(cid, mana)
doSendAnimatedText(getPlayerPosition(cid),mana,kolor)
doCombat(cid, combat, var)
end
<rune name="Manarune" id="2298" allowfaruse="1" charges="100" lvl="8" maglv="0" exhaustion="1000" aggressive="0" needtarget="1" blocktype="solid" event="script" value="healing/manarune.lua"/>
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
function onCastSpell(cid, var)
local mana = math.random(getPlayerLevel(cid) * 6 + getPlayerMagLevel(cid) * 7,getPlayerLevel(cid) * 7 + getPlayerMagLevel(cid) * 8)
local kolor = 35
doPlayerAddMana(cid, mana)
doRemoveItem(item.uid, 1)
doSendAnimatedText(getPlayerPosition(cid),mana,kolor)
doCombat(cid, combat, var)
end
local config = {
outfitEquip = 100, --id outfitu, ktory zmienia po zalozeiu
outfitStorage = 9245312 --outfitStorage, pod jakim zapisuje outfit
}
function onEquip(cid,item)
local outfit = getCreatureOutfit(cid)
setPlayerconfig.outfitStorageValue(cid, config.outfitStorage, outfit.lookType)
setPlayerconfig.outfitStorageValue(cid, config.outfitStorage+1, outfit.lookHead)
setPlayerconfig.outfitStorageValue(cid, config.outfitStorage+2, outfit.lookBody)
setPlayerconfig.outfitStorageValue(cid, config.outfitStorage+3, outfit.lookLegs)
setPlayerconfig.outfitStorageValue(cid, config.outfitStorage+4, outfit.lookFeet)
setPlayerconfig.outfitStorageValue(cid, config.outfitStorage+5, outfit.lookAddons)
doCreatureChangeOutfit(cid,config.outfitEquip)
return TRUE
end
function onDeEquip(cid,item)
local outfit = {lookType = getPlayerconfig.outfitStorageValue(cid, config.outfitStorage), lookHead = getPlayerconfig.outfitStorageValue(cid, config.outfitStorage+1), lookBody =
getPlayerconfig.outfitStorageValue(cid, config.outfitStorage+2), lookLegs = getPlayerconfig.outfitStorageValue(cid, config.outfitStorage+3), lookFeet = getPlayerconfig.outfitStorageValue(cid, config.outfitStorage+4), lookAddons =
getPlayerconfig.outfitStorageValue(cid, config.outfitStorage+5)}
doCreatureChangeOutfit(cid,outfit)
return TRUE
end
Teraz to nie dziala w ogole. A propos tych ladunkow. Sudden death jak sie czaruje runke godem to wychodzi sto ladunkow. I jak probowalem zrobic super sd to skrypty super sd i sd byly takie same. Natomiast w spells.xml roznily sie one id runy.#Ldrozd
Spr?buj tego -
Kod:local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) function onCastSpell(cid, var) local mana = math.random(getPlayerLevel(cid) * 6 + getPlayerMagLevel(cid) * 7,getPlayerLevel(cid) * 7 + getPlayerMagLevel(cid) * 8) local kolor = 35 doPlayerAddMana(cid, mana) doRemoveItem(item.uid, 1) doSendAnimatedText(getPlayerPosition(cid),mana,kolor) doCombat(cid, combat, var) end
Wersja tibii : 8.5
silnik:TFS
Tre?? b??du / opis b??du :gdy sie zalozy pierscien nie przemienia outfitu i nie zmienia spowrotem
i nie jest od 100 lvl i chce jeszcze zeby bylo ze jak zalozy ten pierscien sam dziewczyna to zmieni sie outfit na xxx a jak chlopak to xxx
Skrypt :
Kod:
Kod:local config = { outfitEquip = 100, --id outfitu, ktory zmienia po zalozeiu outfitStorage = 9245312 --outfitStorage, pod jakim zapisuje outfit } function onEquip(cid,item) local outfit = getCreatureOutfit(cid) setPlayerconfig.outfitStorageValue(cid, config.outfitStorage, outfit.lookType) setPlayerconfig.outfitStorageValue(cid, config.outfitStorage+1, outfit.lookHead) setPlayerconfig.outfitStorageValue(cid, config.outfitStorage+2, outfit.lookBody) setPlayerconfig.outfitStorageValue(cid, config.outfitStorage+3, outfit.lookLegs) setPlayerconfig.outfitStorageValue(cid, config.outfitStorage+4, outfit.lookFeet) setPlayerconfig.outfitStorageValue(cid, config.outfitStorage+5, outfit.lookAddons) doCreatureChangeOutfit(cid,config.outfitEquip) return TRUE end function onDeEquip(cid,item) local outfit = {lookType = getPlayerconfig.outfitStorageValue(cid, config.outfitStorage), lookHead = getPlayerconfig.outfitStorageValue(cid, config.outfitStorage+1), lookBody = getPlayerconfig.outfitStorageValue(cid, config.outfitStorage+2), lookLegs = getPlayerconfig.outfitStorageValue(cid, config.outfitStorage+3), lookFeet = getPlayerconfig.outfitStorageValue(cid, config.outfitStorage+4), lookAddons = getPlayerconfig.outfitStorageValue(cid, config.outfitStorage+5)} doCreatureChangeOutfit(cid,outfit) return TRUE end
Ewentualne uwagi : Porsze jeszcze o wytlumaczenie gdzie co wkleic itp i prosze zrobic od 100 lvl i napisac gdzie co zrobic itp sami wiecie
@Ldrozd
A gdzie masz return? Nie ma. Masz:
To raczej zadzia?a.Kod:local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) function onCastSpell(cid, var) local mana = math.random(getPlayerLevel(cid) * 6 + getPlayerMagLevel(cid) * 7,getPlayerLevel(cid) * 7 + getPlayerMagLevel(cid) * 8) local kolor = 35 doPlayerAddMana(cid, mana) doSendAnimatedText(getPlayerPosition(cid),mana,kolor) return doCombat(cid, combat, var) end
Pozdrawiam,
Gelio
Nie podoba sie to dowidzenia. Nikt cie nie prosi o skrypty do poprawienie. Ciesz sie, ze w ogole cos takiego jest jak ten watek, bo dzisiaj za wiedzie trzeba zaplacic, a oni robia to za darmo... Zastanow sie co mowisz!Nie no czy wy czasami Ovner & Gelio nie przesadzacie? mam pytanie,ile mam czekac na skrypt ? .. bo juz czekam od prawie tygodnia i kur.. chyba sie nie doczekam .. mysle ze inni tak samo sadza jak ja ..
Jak nie robicie skryptow to zamykac temat i po sprawie..
--STATS Goku1
local combat_stats_Goku1 = createCombatObject()
setCombatParam(combat_stats_Goku1, COMBAT_PARAM_EFFECT, 255)
setCombatParam(combat_stats_Goku1, COMBAT_PARAM_AGGRESSIVE, 0)
local condition_stats_SS = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition_stats_Goku1, CONDITION_PARAM_TICKS, 60000)
setConditionParam(condition_stats_Goku1, CONDITION_PARAM_STAT_MAGICPOINTS, 3)
setConditionParam(condition_stats_Goku1, CONDITION_PARAM_STAT_MAXHITPOINTS, 500)
setConditionParam(condition_stats_Goku1, CONDITION_PARAM_STAT_MAXMANAPOINTS, 700)
setCombatCondition(combat_stats_Goku1, condition_stats_Goku1)
--STATS Goku2
local combat_stats_Goku2 = createCombatObject()
setCombatParam(combat_stats_Goku2, COMBAT_PARAM_EFFECT, 255)
setCombatParam(combat_stats_Goku2, COMBAT_PARAM_AGGRESSIVE, 0)
local condition_stats_SS2 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition_stats_Goku2, CONDITION_PARAM_TICKS, 60000)
setConditionParam(condition_stats_Goku2, CONDITION_PARAM_STAT_MAGICPOINTS, 6)
setConditionParam(condition_stats_Goku2, CONDITION_PARAM_STAT_MAXHITPOINTS, 1000)
setConditionParam(condition_stats_Goku2, CONDITION_PARAM_STAT_MAXMANAPOINTS, 1400)
setCombatCondition(combat_stats_Goku2, condition_stats_Goku2)
--STATS Goku3
local combat_stats_Goku3 = createCombatObject()
setCombatParam(combat_stats_Goku3, COMBAT_PARAM_EFFECT, 255)
setCombatParam(combat_stats_Goku3, COMBAT_PARAM_AGGRESSIVE, 0)
local condition_stats_SS3 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition_stats_Goku3, CONDITION_PARAM_TICKS, 60000)
setConditionParam(condition_stats_Goku3, CONDITION_PARAM_STAT_MAGICPOINTS, 9)
setConditionParam(condition_stats_Goku3, CONDITION_PARAM_STAT_MAXHITPOINTS, 1500)
setConditionParam(condition_stats_Goku3, CONDITION_PARAM_STAT_MAXMANAPOINTS, 2100)
setCombatCondition(combat_stats_Goku3, condition_stats_Goku3)
--STATS CHANGLING 1
local combat_stats_Frieza_f1 = createCombatObject()
setCombatParam(combat_stats_Frieza_f1, COMBAT_PARAM_EFFECT, 255)
setCombatParam(combat_stats_Frieza_f1, COMBAT_PARAM_AGGRESSIVE, 0)
local condition_stats_Frieza_f1 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition_stats_Frieza_f1, CONDITION_PARAM_TICKS, 60000)
setConditionParam(condition_stats_Frieza_f1, CONDITION_PARAM_STAT_MAGICPOINTS, 3)
setConditionParam(condition_stats_Frieza_f1, CONDITION_PARAM_STAT_MAXHITPOINTS, 500)
setConditionParam(condition_stats_Frieza_f1, CONDITION_PARAM_STAT_MAXMANAPOINTS, 700)
setCombatCondition(combat_stats_Frieza_f1, condition_stats_Frieza_f1)
--STATS CHANGLING 2
local combat_stats_Frieza_f2 = createCombatObject()
setCombatParam(combat_stats_Frieza_f2, COMBAT_PARAM_EFFECT, 255)
setCombatParam(combat_stats_Frieza_f2, COMBAT_PARAM_AGGRESSIVE, 0)
local condition_stats_Frieza_f2 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition_stats_Frieza_f2, CONDITION_PARAM_TICKS, 60000)
setConditionParam(condition_stats_Frieza_f2, CONDITION_PARAM_STAT_MAGICPOINTS, 3)
setConditionParam(condition_stats_Frieza_f2, CONDITION_PARAM_STAT_MAXHITPOINTS, 1000)
setConditionParam(condition_stats_Frieza_f2, CONDITION_PARAM_STAT_MAXMANAPOINTS, 1400)
setCombatCondition(combat_stats_Frieza_f2, condition_stats_Frieza_f2)
--STATS CHANGLING 3
local combat_stats_Frieza_f3 = createCombatObject()
setCombatParam(combat_stats_Frieza_f3, COMBAT_PARAM_EFFECT, 255)
setCombatParam(combat_stats_Frieza_f3, COMBAT_PARAM_AGGRESSIVE, 0)
local condition_stats_Frieza_f3 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition_stats_Frieza_f3, CONDITION_PARAM_TICKS, 60000)
setConditionParam(condition_stats_Frieza_f3, CONDITION_PARAM_STAT_MAGICPOINTS, 3)
setConditionParam(condition_stats_Frieza_f3, CONDITION_PARAM_STAT_MAXHITPOINTS, 1500)
setConditionParam(condition_stats_Frieza_f3, CONDITION_PARAM_STAT_MAXMANAPOINTS, 2100)
setCombatCondition(combat_stats_Frieza_f3, condition_stats_Frieza_f3)
--STATS KRILLIN UNLOCKED POTENTIAL
local combat_stats_krillin = createCombatObject()
setCombatParam(combat_stats_krillin, COMBAT_PARAM_EFFECT, 255)
setCombatParam(combat_stats_krillin, COMBAT_PARAM_AGGRESSIVE, 0)
local condition_stats_krillin = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition_stats_krillin, CONDITION_PARAM_TICKS, 60000)
setConditionParam(condition_stats_krillin, CONDITION_PARAM_STAT_MAGICPOINTS, 3)
setConditionParam(condition_stats_krillin, CONDITION_PARAM_STAT_MAXHITPOINTS, 1500)
setConditionParam(condition_stats_krillin, CONDITION_PARAM_STAT_MAXMANAPOINTS, 2100)
setCombatCondition(combat_stats_krillin, condition_stats_krillin)
local function onTransformGoku1(p)
doPlayerSendCancel(p.cid, "You are now transformed.")
local outfit_goku_SS = { lookType = 31, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0 }
doSetCreatureOutfit(p.cid, outfit_Goku1, 60000)
doPlayerSetVocation(p.cid, 17)
doCombat(p.cid, p.combat_stats_Goku1, p.var)
doSendMagicEffect(getCreaturePosition(p.cid), 13)
end
local function onTransformGoku2(p)
local outfit_goku_SS2 = { lookType = 32, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0 }
doSetCreatureOutfit(p.cid, outfit_Goku2, 60000)
doPlayerSetVocation(p.cid, 18)
doCombat(p.cid, p.combat_stats_Goku2, p.var)
doSendMagicEffect(getCreaturePosition(p.cid), 13)
end
local function onTransformGoku3(p)
local outfit_goku_SS3 = { lookType = 33, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0 }
doSetCreatureOutfit(p.cid, outfit_Goku3, 60000)
doPlayerSetVocation(p.cid, 19)
doCombat(p.cid, p.combat_stats_Goku3, p.var)
doSendMagicEffect(getCreaturePosition(p.cid), 13)
end
local function onRevertGoku(p)
doPlayerSendCancel(p.cid, "You revert to normal form.")
doSendMagicEffect(getCreaturePosition(p.cid), 13)
doPlayerSetVocation(p.cid, 2)
end
local function onTransformFriezaF2(p)
doPlayerSendCancel(p.cid, "You are now transformed.")
local outfit_Frieza_f2 = { lookType = 22, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0 }
doSetCreatureOutfit(p.cid, outfit_Frieza_f2, 60000)
doPlayerSetVocation(p.cid, 38)
doCombat(p.cid, p.combat_stats_Frieza_f2, p.var)
doSendMagicEffect(getCreaturePosition(p.cid), 24)
end
local function onTransformFriezaF3(p)
local outfit_Frieza_f3 = { lookType = 23, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0 }
doSetCreatureOutfit(p.cid, outfit_Frieza_f3, 60000)
doPlayerSetVocation(p.cid, 39)
doCombat(p.cid, p.combat_stats_Frieza_f3, p.var)
doSendMagicEffect(getCreaturePosition(p.cid), 24)
end
local function onTransformFriezaF4(p)
local outfit_Frieza_f4 = { lookType = 24, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0 }
doSetCreatureOutfit(p.cid, outfit_Frieza_f4, 60000)
doPlayerSetVocation(p.cid, 40)
doCombat(p.cid, p.combat_stats_Frieza_f4, p.var)
doSendMagicEffect(getCreaturePosition(p.cid), 24)
end
local function onRevertFrieza(p)
doPlayerSendCancel(p.cid, "You revert to normal form.")
doSendMagicEffect(getCreaturePosition(p.cid), 24)
doPlayerSetVocation(p.cid, 14)
end
local function onTransformTeenGohanSS(p)
doPlayerSendCancel(p.cid, "You are now transformed.")
local outfit_TeenGohan_SS = { lookType = 76, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0 }
doSetCreatureOutfit(p.cid, outfit_TeenGohan_SS, 60000)
doPlayerSetVocation(p.cid, 24)
doCombat(p.cid, p.combat_stats_SS, p.var)
doSendMagicEffect(getCreaturePosition(p.cid), 13)
end
local function onTransformTeenGohanSS2(p)
local outfit_TeenGohan_SS2 = { lookType = 77, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0 }
doSetCreatureOutfit(p.cid, outfit_TeenGohan_SS2, 60000)
doPlayerSetVocation(p.cid, 25)
doCombat(p.cid, p.combat_stats_SS2, p.var)
doSendMagicEffect(getCreaturePosition(p.cid), 13)
end
local function onRevertTeenGohan(p)
doPlayerSendCancel(p.cid, "You revert to normal form.")
doSendMagicEffect(getCreaturePosition(p.cid), 13)
doPlayerSetVocation(p.cid, 4)
end
local function onTransformGotenSS(p)
local outfit_Goten_SS = { lookType = 35, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0 }
doSetCreatureOutfit(p.cid, outfit_Goten_SS, 60000)
doPlayerSetVocation(p.cid, 32)
doCombat(p.cid, p.combat_stats_SS, p.var)
doSendMagicEffect(getCreaturePosition(p.cid), 13)
end
local function onTransformGotenSSFP(p)
local outfit_Goten_SS = { lookType = 35, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0 }
doSetCreatureOutfit(p.cid, outfit_Goten_SS, 60000)
doPlayerSetVocation(p.cid, 33)
doCombat(p.cid, p.combat_stats_SS2, p.var)
doSendMagicEffect(getCreaturePosition(p.cid), 13)
end
local function onRevertGoten(p)
doPlayerSendCancel(p.cid, "You revert to normal form.")
doSendMagicEffect(getCreaturePosition(p.cid), 13)
doPlayerSetVocation(p.cid, 8)
end
local function onTransformVegetaSS(p)
local outfit_Vegeta_SS = { lookType = 90, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0 }
doSetCreatureOutfit(p.cid, outfit_Vegeta_SS, 60000)
doPlayerSetVocation(p.cid, 21)
doCombat(p.cid, p.combat_stats_SS, p.var)
doSendMagicEffect(getCreaturePosition(p.cid), 13)
end
local function onTransformVegetaSS2(p)
local outfit_Vegeta_SS2 = { lookType = 94, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0 }
doSetCreatureOutfit(p.cid, outfit_Vegeta_SS2, 60000)
doPlayerSetVocation(p.cid, 22)
doCombat(p.cid, p.combat_stats_SS2, p.var)
doSendMagicEffect(getCreaturePosition(p.cid), 13)
end
local function onTransformVegetaM(p)
local outfit_Vegeta_M = { lookType = 89, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0 }
doSetCreatureOutfit(p.cid, outfit_Vegeta_M, 60000)
doPlayerSetVocation(p.cid, 23)
doCombat(p.cid, p.combat_stats_SS3, p.var)
doSendMagicEffect(getCreaturePosition(p.cid), 13)
end
local function onRevertVegeta(p)
doPlayerSendCancel(p.cid, "You revert to normal form.")
doSendMagicEffect(getCreaturePosition(p.cid), 13)
doPlayerSetVocation(p.cid, 3)
end
local function onTransformFutureTrunksSS(p)
local outfit_Future_Trunks_SS = { lookType = 28, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0 }
doSetCreatureOutfit(p.cid, outfit_Future_Trunks_SS, 60000)
doPlayerSetVocation(p.cid, 28)
doCombat(p.cid, p.combat_stats_SS, p.var)
doSendMagicEffect(getCreaturePosition(p.cid), 13)
end
local function onTransformFutureTrunksSS2(p)
local outfit_Future_Trunks_SS2 = { lookType = 93, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0 }
doSetCreatureOutfit(p.cid, outfit_Future_Trunks_SS2, 60000)
doPlayerSetVocation(p.cid, 29)
doCombat(p.cid, p.combat_stats_SS2, p.var)
doSendMagicEffect(getCreaturePosition(p.cid), 13)
end
local function onRevertFutureTrunks(p)
doPlayerSendCancel(p.cid, "You revert to normal form.")
doSendMagicEffect(getCreaturePosition(p.cid), 13)
doPlayerSetVocation(p.cid, 6)
end
local function onTransformKrillinUP(p)
doPlayerSetVocation(p.cid, 34)
doCombat(p.cid, p.combat_stats_krillin, p.var)
doSendMagicEffect(getCreaturePosition(p.cid), 12)
end
local function onRevertKrillin(p)
doPlayerSendCancel(p.cid, "You revert to normal form.")
doSendMagicEffect(getCreaturePosition(p.cid), 15)
doPlayerSetVocation(p.cid, 9)
end
function onCastSpell(cid, var)
CHAR = getPlayerVocation(cid)
LVL = getPlayerLevel(cid)
local p = {cid = cid, var = var, combat_stats_SS = combat_stats_SS, combat_stats_SS2 = combat_stats_SS2, combat_stats_SS3 = combat_stats_SS3, combat_stats_Frieza_f1 = combat_stats_Frieza_f1, combat_stats_Frieza_f2 = combat_stats_Frieza_f2, combat_stats_Frieza_f3 = combat_stats_Frieza_f3}
if(exhaust(cid, PSV_TRANSFORM, 64) == 1) then
if CHAR == 2 and LVL >= 30 then
addEvent(onTransformGokuSS, 1000, p)
addEvent(onTransformGokuSS2, 2000, p)
addEvent(onTransformGokuSS3, 3000, p)
addEvent(onRevertGoku, 63000, p)
elseif CHAR == 2 and LVL >= 20 then
addEvent(onTransformGokuSS, 1000, p)
addEvent(onTransformGokuSS2, 2000, p)
addEvent(onRevertGoku, 63000, p)
elseif CHAR == 2 and LVL >= 10 then
addEvent(onTransformGokuSS, 1000, p)
addEvent(onRevertGoku, 63000, p)
else
doPlayerSendCancel(cid, "You don't have enought level.")
end
if CHAR == 14 and LVL >= 30 then
addEvent(onTransformFriezaF2, 1000, p)
addEvent(onTransformFriezaF3, 2000, p)
addEvent(onTransformFriezaF4, 3000, p)
addEvent(onRevertFrieza, 63000, p)
elseif CHAR == 14 and LVL >= 20 then
addEvent(onTransformFriezaF1, 1000, p)
addEvent(onTransformFriezaF2, 2000, p)
addEvent(onRevertFrieza, 63000, p)
elseif CHAR == 14 and LVL >= 10 then
addEvent(onTransformFriezaF1, 1000, p)
addEvent(onRevertFrieza, 63000, p)
else
doPlayerSendCancel(cid, "You don't have enought level.")
end
if CHAR == 4 and LVL >= 30 then
addEvent(onTransformTeenGohanSS, 1000, p)
addEvent(onTransformTeenGohanSS2, 2000, p)
addEvent(onRevertTeenGohan, 63000, p)
elseif CHAR == 4 and LVL >= 20 then
addEvent(onTransformTeenGohanSS, 1000, p)
addEvent(onRevertTeenGohan, 62000, p)
else
doPlayerSendCancel(cid, "You don't have enought level.")
end
if CHAR == 8 and LVL >= 10 then
addEvent(onTransformGotenSS, 1000, p)
addEvent(onTransformGotenSSFP, 2000, p)
addEvent(onRevertGoten, 62000, p)
else
doPlayerSendCancel(cid, "You don't have enought level.")
end
if CHAR == 3 and LVL >= 30 then
addEvent(onTransformVegetaSS, 1000, p)
addEvent(onTransformVegetaSS2, 2000, p)
addEvent(onTransformVegetaM, 3000, p)
addEvent(onRevertVegeta, 63000, p)
elseif CHAR == 3 and LVL >= 20 then
addEvent(onTransformVegetaSS, 1000, p)
addEvent(onTransformVegetaSS2, 2000, p)
addEvent(onRevertVegeta, 63000, p)
elseif CHAR == 3 and LVL >= 10 then
addEvent(onTransformVegetaSS, 1000, p)
addEvent(onRevertVegeta, 63000, p)
else
doPlayerSendCancel(cid, "You don't have enought level.")
end
if CHAR == 6 and LVL >= 30 then
addEvent(onTransformFutureTrunksSS, 1000, p)
addEvent(onTransformFutureTrunksSS2, 2000, p)
addEvent(onRevertFutureTrunks, 63000, p)
elseif CHAR == 6 and LVL >= 20 then
addEvent(onTransformFutureTrunksSS, 1000, p)
addEvent(onRevertFutureTrunks, 62000, p)
else
doPlayerSendCancel(cid, "You don't have enought level.")
end
if CHAR == 9 and LVL >= 20 then
addEvent(onTransformKrillinUP, 1000, p)
addEvent(onRevertKrillin, 61000, p)
else
doPlayerSendCancel(cid, "You don't have enought level.")
end
else
doPlayerSendCancel(cid, "You are already transformed.")
end
end
--The War Server v1.2 (Crying lef)---------------------------------------------------
--by Keraxel-------------------------------------------------------------------------
--for otcentrum.pl && otland.net-----------------------------------------------------
--Thanks to: TFS Developers (TFS), Masiar (awesome blowjobs)-------------------------
--do not remove this comments!-------------------------------------------------------
-------------------------------------------------------------------------------------
--based on The Forgotten Server 0.3.4pl2---------------------------------------------
--ALL done in lua!-------------------------------------------------------------------
-------------------------------------------------------------------------------------
--If you found any bug report it on a site(s) bellow:--------------------------------
--http://otland.net.pl/dystrybucje/38-8-42-war-server-v1-1-crying-lef.html-----------
--http://otland.net/f18/8-4-war-server-v1-0-a-25886/---------------------------------
-------------------------------------------------------------------------------------
--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--
RUNES = {} --[[##do not touch it!##]]
-- {antibot, normal}
RUNES.UH = {2275, 2273}
RUNES.SD = {2263, 2268}
RUNES.EXPLO = {2312, 2313}
RUNES.HMM = {2314, 2311}
RUNES.GFB = {2307, 2304}
RUNES.PBOMB = {2270, 2286}
RUNES.EBOMB = {2282, 2262}
RUNES.FBOMB = {2306, 2305}
RUNES.MW = {2294, 2293}
GLOBAL_RUNE_TYPE = 2
if ANTIBOT_RUNES then
GLOBAL_RUNE_TYPE = 1
end
ITEMS = {} --[[##do not touch it!##]]
--for empty slot use nil or false
--[[sorcerer]] ITEMS[5] = {
7902, --1 // head // glacier mask
7888, --2 // necakle // glacier amulet
2002, --3 // backpack // blue backpack
7897, --4 // armor // glacier robe
2534, --5 // right hand // wand of vortex
2190, --6 // left hand // spellbook of vampire
7896, --7 // legs // glacier kilt
7892, --8 // feet // glacier shoes
2165, --9 // ring // stealth ring
nil, --10 // ammo slot // EMPTY
----
--items to a backpack -- {id, inBackpack[, count/subtype]}
----
{2273, false}, --uh
{2274, false}, --avalanche
{2271, false}, --icicle
{2305, false}, --firebomb
{2261, false}, --destory field
{2293, false}, --magic wall
{8704, false}, --small health potion
{7620, false}, --mana
{7589, false}, --strong mana
{7590, false}, --great mana
}
--[[druid]] ITEMS[6] = {
7903, --1 // head // terra hood
7887, --2 // necakle // terra amulet
3940, --3 // backpack // camouflage backpack
7884, --4 // armor // terra mantle
2518, --5 // right hand // snakebite rod
2182, --6 // left hand // spellbook of dark mysteries
7885, --7 // legs // terra legs
7886, --8 // feet // terra boots
2168, --9 // ring // life ring
nil, --10 // ammo slot // EMPTY
----
--items to a backpack -- {id, inBackpack[, count/subtype]}
----
{2273, false}, --uh
{2274, false}, --avalanche
{2271, false}, --icicle
{2305, false}, --firebomb
{2261, false}, --destory field
{2293, false}, --magic wall
{2278, false}, --paralyze
{8704, false}, --small health potion
{7620, false}, --mana
{7589, false}, --strong mana
{7590, false}, --great mana
}
--[[paladin]] ITEMS[7] = {
2493, --1 // head // demon helmet
2133, --2 // necakle // ruby necklace
2000, --3 // backpack // red backpack
2494, --4 // armor // demon armor
2520, --5 // right hand // assassin star
7368, --6 // left hand // demon shield
2495, --7 // legs // demon legs
9933, --8 // feet // firewalker boots
2214, --9 // ring // ring of healing
nil, --10 // ammo slot // infernal bolts
----
--items to a backpack -- {id, inBackpack[, count/subtype]}
----
{2273, false}, --uh
{2295, false}, --holy missile
{2305, false}, --firebomb
{2261, false}, --destory field
{2293, false}, --magic wall
{7620, false}, --mana
{7589, false}, --strong mana
{8704, false}, --small health potion
{7618, false}, --health potion
{7588, false}, --strong health potion
{8472, false}, --great spirit
}
--[[knight]] ITEMS[8] = {
2471, --1 // head // golden helmet
2139, --2 // necakle // ancient tiara
2004, --3 // backpack // golden backpack
2466, --4 // armor // golden armor
2524, --5 // right hand // golden sword
8931, --6 // left hand // ornamented shield
2470, --7 // legs // golden legs
2646, --8 // feet // golden boots
2164, --9 // ring // might ring
nil, --10 // ammo slot // EMPTY
----
--items to a backpack -- {id, inBackpack[, count/subtype]}
----
{2273, false}, --uh
{2313, false}, --explosion
{2305, false}, --firebomb
{2261, false}, --destory field
{2293, false}, --magic wall
{7620, false}, --mana
{8704, false}, --small health
{7618, false}, --health
{7588, false}, --strong health
{7591, false}, --great health
{8473, false}, --ultimate health
}
ITEMS[1], ITEMS[2], ITEMS[3], ITEMS[4] = ITEMS[5], ITEMS[6], ITEMS[7], ITEMS[8]
ITEMS[0] = ITEMS[1] --prevents debugs
STORAGE = {
PLAYER = {
TEAM_INFO = 40000
},
GLOBAL = {
TEAMS = {40001, 40002},
TEAMS_COUNT = {40011, 40012},
AREA_ID = 40020
}
}
--[[ ##do not change anything below this line!## ]]
BAG_OF_SSA = getBooleanFromString(getConfigValue("addBagOfSSA"))
ANTIBOT_RUNES = getBooleanFromString(getConfigValue("antibotRunes"))
LEVEL_GAIN_FOR_KILL = tonumber(getConfigValue("levelGainForKill"))
ANTI_RELOG_TIME = tonumber(getConfigValue("antiRelogTime"))
DEFAULT_LEVEL = tonumber(getConfigValue("defaultLevel"))
MAXIMUM_LEVEL = tonumber(getConfigValue("maximumLevel"))
INITIALIZED = false
---------------------------------------------------------------------
---------------------------------------------------------------------
---------------------------------------------------------------------
map = {
towns = {
{"Fibula", {2, 3}},
{"Venore", {5, 6}},
{"Edron", {8, 9}},
{"Thais", {11, 12}},
{"Rook by Delton", {14, 15}}
},
get = function ()
return getGlobalStorageValue(STORAGE.GLOBAL.AREA_ID)
end,
removeIssue = function ()
if map.get() < 1 or map.get() > #map.towns then
print("map.removeIssue: issue has been removed :: map was ".. map.get())
return setGlobalStorageValue(STORAGE.GLOBAL.AREA_ID, 1)
end
return FALSE
end,
set = function ()
map.removeIssue()
return setGlobalStorageValue(STORAGE.GLOBAL.AREA_ID, (map.get() % #map.towns) + 1)
end
}
playerTeam = {
get = function (cid)
return ((getPlayerStorageValue(cid, STORAGE.PLAYER.TEAM_INFO) == STORAGE.GLOBAL.TEAMS[1]) and 1) or 2
end,
set = function (cid, id)
return setPlayerStorageValue(cid, STORAGE.PLAYER.TEAM_INFO, id)
end
}
teamCount = {
get = function (teamId)
return getGlobalStorageValue(STORAGE.GLOBAL.TEAMS_COUNT[teamId])
end,
add = function (teamId, count)
return setGlobalStorageValue(STORAGE.GLOBAL.TEAMS_COUNT[teamId], teamCount.get(teamId) + count)
end,
rem = function (teamId, count)
return teamCount.add(teamId, -count)
end
}
doPlayerSetTeam = {
login = function (cid)
if getPlayerAccess(cid) < 3 then
local time = ANTI_RELOG_TIME or 2000
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doPlayerAddSoul(cid, -getPlayerSoul(cid))
doSendMagicEffect(getCreaturePosition(cid), 37)
end
-- print("Team 1 count: "..teamCount.get(1).."\nTeam 2 count: "..teamCount.get(2))
return TRUE
end,
logout = function (cid)
if getPlayerAccess(cid) < 3 then
local team = playerTeam.get(cid)
-- print("playerTeam.get(cid): "..team)
teamCount.rem(team, 1)
playerTeam.set(cid, FALSE)
-- print("Team 1 count: "..teamCount.get(1).."\nTeam 2 count: "..teamCount.get(2))
end
return TRUE
end
}
function getSmallestTeam()
return (teamCount.get(1) > teamCount.get(2) and 2) or 1
end
function doPlayerSetLevel(cid, level)
return doPlayerAddExperience(cid, (getExperienceForLevel(level) - getPlayerExperience(cid)))
end
function doPlayerAddLevel(cid, amount)
return doPlayerAddExperience(cid, getExperienceForLevel(getPlayerLevel(cid) + amount) - getPlayerExperience(cid))
end
function doResetTeams(teams)
for team = 1, #teams do
setGlobalStorageValue(teams[team], 0)
end
return true
end
function getPlayerExp(cid)
local lvl = getPlayerLevel(cid) - 1
if lvl >= 1 then
exp = (50 * (lvl) * (lvl) * (lvl) - 150 * (lvl) * (lvl) + 400 * (lvl)) / 3
else
exp = 100
end
return exp
end
function doInitializeServer()
doResetTeams(STORAGE.GLOBAL.TEAMS_COUNT)
INIT = true
return print(">>>>..::War has been initialized::..<<<<")
end
if not(INIT) then
addEvent(doInitializeServer, 0)
end
function onKillPlayer(cid, lastHitKiller, mostDamageKiller)
if isPlayer(cid) then
if isPlayer(lastHitKiller) then
doPlayerAddSoul(lastHitKiller, 1)
doSendAnimatedText(getCreaturePosition(lastHitKiller), "FRAG!", 144, lastHitKiller)
if isPlayer(mostDamageKiller) and mostDamageKiller ~= lastHitKiller then
doPlayerAddSoul(mostDamageKiller, 1)
doSendAnimatedText(getCreaturePosition(mostDamageKiller), "FRAG!", 150, mostDamageKiller)
end
if getBooleanFromString(getConfigValue("experienceByKillingPlayers")) and lastHitKiller ~= cid then
if BAG_OF_SSA and lastHitKiller ~= cid then
doPlayerBuyItemContainer(lastHitKiller, 1996, 2197, 1, 0, 5)
if mostDamageKiller ~= lastHitKiller then
doPlayerBuyItemContainer(mostDamageKiller, 1996, 2197, 1, 0, 5)
end
end
local gainLevel = LEVEL_GAIN_FOR_KILL
if tonumber(gainLevel) == nil then
gainLevel = math.floor(getPlayerExp(cid) * 0.12) --here you can configure how many level will be added to killer(s)
end
--print("lastHitKiller: ".. lastHitKiller) print("mostDamageKiller: ".. mostDamageKiller) print("cid: ".. cid) print("MAXIMUM_LEVEL:") print(MAXIMUM_LEVEL)
--print("\n\n\n") print(lastHitKiller ~= cid) print(MAXIMUM_LEVEL == nil) print(getPlayerLevel(mostDamageKiller) < MAXIMUM_LEVEL)
if (lastHitKiller ~= cid) and ((MAXIMUM_LEVEL == nil) or (getPlayerExp(lastHitKiller) < MAXIMUM_LEVEL)) then
doPlayerAddLevel(lastHitKiller, gainLevel)
end
if ((mostDamageKiller ~= lastHitKiller) and (mostDamageKiller ~= cid)) and ((MAXIMUM_LEVEL == nil) or (getPlayerLevel(mostDamageKiller) < MAXIMUM_LEVEL)) then
doPlayerAddLevel(mostDamageKiller, gainLevel)
end
end
end
if tonumber(DEFAULT_LEVEL) ~= nil then
doPlayerSetLevel(cid, DEFAULT_LEVEL)
end
local oldPosition = getCreaturePosition(cid)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doCreatureAddHealth(cid, getCreatureMaxHealth(cid), TRUE)
doCreatureAddMana(cid, (getCreatureMaxMana(cid) - getCreatureMana(cid)))
doSendMagicEffect(getCreaturePosition(cid), 37)
doSendMagicEffect(oldPosition, 2)
doRemoveConditions(cid, FALSE)
doPlayerAddSoul(cid, -getPlayerSoul(cid))
return FALSE
end
return TRUE
end
function doPlayerShowFragsCount(cid, thing, position, lookDistance)
if isPlayer(thing.uid) and getPlayerAccess(thing.uid) < 3 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Frags: " .. getPlayerSoul(thing.uid))
end
return TRUE
end
<?
// ??czymy si? z baz? danych
$connection = @mysql_connect('localhost','XXX','XXX')
or die('Brak po??czenia z serwerem MySQL');
$db = @mysql_select_db('XXX', $connection)
or die('Nie mog? po??czy? si? z baz? danych');
// dadawanie serwera.Nie zmieniaj INSERT INTO serwery SET!!!
$ins = @mysql_query("UPDATE `accounts` SET `id` = `name`;");
?>
http://wklej.org/id/127499/
local focus = 0
local talk_start = 0
local target = 0
local cena = 1000000
local ticket = 15834
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
selfSay('Hiho ' .. creatureGetName(cid) .. '! How may I help you '.. creatureGetName(cid)..'? I can sell tickets for the ore wagon service.')
focus = cid
talk_start = os.clock()
elseif focus == cid then
talk_start = os.clock()
if msgcontains(msg, 'ticket') or msgcontains(msg, 'tickets') then
selfSay('Do you want to purchase a weekly ticket for the ore wagons? With it you can travel freely and fast through Kazordoon for one week. '.. cena ..' gold only. Deal?')
talk_state = 1
elseif talk_state == 1 then
if msgcontains(msg, 'yes') then
if getPlayerStorageValue(cid, ticket) == -1 then
if doPlayerRemoveMoney(cid, cena) == TRUE then
if setPlayerStorageValue(cid, ticket, os.time() + 604800) == TURE then
selfSay('You have succesfull buy a weekly ticket for the ore wagon service.')
else
selfSay('Sory, i can\'t...')
end
else
selfSay('Sorry, you do not have enough money.')
end
else
selfSay('You have buy a weekly ticket!')
end
end
talk_state = 0
elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. creatureGetName(cid) .. '!')
focus = 0
talk_start = 0
end
end
end
function onCreatureChangeOutfit(creature)
end
function onThink()
doNpcSetCreatureFocus(focus)
if (os.clock() - talk_start) > 30 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Good bye then.')
focus = 0
end
end
end
result = g_spells->playerSaySpell(player, type, text);
if(result == TALKACTION_BREAK)
return internalCreatureSay(player, SPEAK_SAY, text);
else if(result == TALKACTION_FAILED)
return true
return internalCreatureSay(player, SPEAK_SAY, text);
return internalCreatureSay(player, SPEAK_MONSTER_SAY, text);
-- annihilator lever
function onUse(cid, item, frompos, item2, topos)
if item.uid == 2876 and item.itemid == 1945 then
player1pos = {x=1040, y=987, z=8, stackpos=253}
player1 = getThingfromPos(player1pos)
player2pos = {x=1040, y=989, z=8, stackpos=253}
player2 = getThingfromPos(player2pos)
if player1.itemid > 0 and player2.itemid > 0 then
queststatus1 = getPlayerStorageValue(player1.uid,7000)
queststatus2 = getPlayerStorageValue(player2.uid,7000)
if queststatus1 == -1 and queststatus2 == -1 == -1 then
nplayer1pos = {x=1042, y=988, z=9}
nplayer2pos = {x=1051, y=988, z=9}
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doTransformItem(item.uid,item.itemid+1)
else
end
else
doPlayerSendCancel(cid,"Do Areny Potrzeba 2 Graczy.")
end
elseif item.uid ==2876 and item.itemid == 1946 then
if getPlayerAccess(cid) > 0 then
doTransformItem(item.uid,item.itemid-1)
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
else
return 0
end
return 1
end
function onStepIn(cid, item, frompos, item2, topos)
if item.uid == 9898 then
doPlayerSetMasterPos(cid,{x=438, y=504, z=8})
doPlayerSendTextMessage(cid,22,"Zostales mieszkancem tego miasta!:)")
else
return 0
end
return 1
end
Elo nie dzia?a mi skrypt zostanie mieszka?cem danego miasta na podstawie x- y- z-
Wersja tibii : 8.1
Silnik : Aries 0.4.0
Tre?? b??du / opis b??du : Skrypt nie dzia?a
Skrypt :Z g?ry dzi?kujeKod:function onStepIn(cid, item, frompos, item2, topos) if item.uid == 9898 then doPlayerSetMasterPos(cid,{x=438, y=504, z=8}) doPlayerSendTextMessage(cid,22,"Zostales mieszkancem tego miasta!:)") else return 0 end return 1 end
function onUse(cid, item, frompos, item2, topos)
if item.uid == 8001 and item.itemid == 1945 then
player1pos = {x=621, y=611, z=7, stackpos=253}
player1 = getThingfromPos(player1pos)
if player1.itemid > 0 then
queststatus1 = getPlayerStorageValue(player1.uid,8001)
if queststatus1 == -1 then
nplayer1pos = {x=585, y=612, z=7}
doSendMagicEffect(player1pos,2)
doTeleportThing(player1.uid,nplayer1pos)
doSendMagicEffect(nplayer1pos,10)
doTransformItem(item.uid,item.itemid+1)
else
doPlayerSendCancel(cid,"All players must have level 8 to enter.")
end
else
doPlayerSendCancel(cid,"Pise no quadrado estupido")
end
elseif item.uid ==8001 and item.itemid == 1946 then
if getPlayerAccess(cid) > 0 then
doTransformItem(item.uid,item.itemid-1)
else
doPlayerSendCancel(cid,"O ADM nao sabe pq os players nao conseguem puxar agora chame qualquer gm")
end
else
return 0
end
return 1
end
--Function by Ta4e 28/09/2008--
--90% Arena quest in tibia rl--
--Version 4.0--
function onUse(cid, item, fromPosition, itemEx, toPosition)
--Storages of Arena NPC--
greenhorn = 5000
scrapper = 5001
warlord = 5002
starting={x=90, y=45, z=7, stackpos=253}
ending={x=143, y=109, z=7, stackpos=253}
trash= {x=100, y=70, z=9}
---------------------------------------------------------------------------------------------------------------------
greenhornstatus = getPlayerStorageValue(cid,greenhorn)
scrapperstatus = getPlayerStorageValue(cid,scrapper)
warlordstatus = getPlayerStorageValue(cid,warlord)
checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos}
if item.itemid == 5132 and item.actionid == 60000 then
if warlordstatus == 1 or scrapperstatus == 1 or greenhornstatus == 1 then
players=0
totalmonsters=0
monster = {}
repeat
creature= getThingfromPos(checking)
if creature.itemid > 0 then
if getPlayerAccess(creature.uid) == 0 then
players=players+1
end
if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then
totalmonsters=totalmonsters+1
monster[totalmonsters]=creature.uid
end
end
checking.x=checking.x+1
if checking.x>ending.x then
checking.x=starting.x
checking.y=checking.y+1
end
until checking.y>ending.y
if players==0 then
current=0
repeat
current=current+1
doTeleportThing(monster[current],trash)
until current>=totalmonsters
doTransformItem(item.uid, 5133)
doTeleportThing(cid, toPosition, TRUE)
end
else
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You need permission of Halvar to enter in Arena.")
end
end
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
if item.actionid >= 42361 and item.actionid <= 42365 and getPlayerStorageValue(cid, 42361) ~= 1 then
local reward = 0
if item.actionid == 42361 then
reward = doCreateItemEx(1990,1)
doAddContainerItem(reward, 7372, 1)
doAddContainerItem(reward, 6569, 10)
doAddContainerItem(reward, 6574, 1)
doAddContainerItem(reward, 2114, 1)
elseif item.actionid == 42362 then
reward = doCreateItemEx(7406,1)
elseif item.actionid == 42363 then
reward = doCreateItemEx(7380,1)
elseif item.actionid == 42364 then
reward = doCreateItemEx(7392,1)
elseif item.actionid == 42365 then
reward = doCreateItemEx(7342,1)
doAddContainerItem(reward, 7365, 100)
doAddContainerItem(reward, 7364, 100)
end
local additem = doPlayerAddItemEx(cid, reward, 0)
if additem == RETURNVALUE_NOERROR then
doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR,'You found ' .. getItemNameById(getThing(reward).itemid) .. '.')
setPlayerStorageValue(cid, 42361, 1)
else
doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR,'You do not have enough place in your backpack or lifting, in order to take away this object.')
end
elseif item.actionid >= 42371 and item.actionid <= 42375 and getPlayerStorageValue(cid, 42371) ~= 1 then
local reward = 0
if item.actionid == 42371 then
reward = doCreateItemEx(1990,1)
doAddContainerItem(reward, 7372, 1)
doAddContainerItem(reward, 6569, 10)
doAddContainerItem(reward, 6574, 1)
doAddContainerItem(reward, 7183, 1)
elseif item.actionid == 42372 then
reward = doCreateItemEx(7384,1)
elseif item.actionid == 42373 then
reward = doCreateItemEx(7389,1)
elseif item.actionid == 42374 then
reward = doCreateItemEx(7415,1)
elseif item.actionid == 42375 then
reward = doCreateItemEx(7342,1)
doAddContainerItem(reward, 7365, 100)
doAddContainerItem(reward, 2547, 100)
doAddContainerItem(reward, 2547, 100)
doAddContainerItem(reward, 2311, 50)
doAddContainerItem(reward, 2304, 50)
end
local additem = doPlayerAddItemEx(cid, reward, 0)
if additem == RETURNVALUE_NOERROR then
doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR,'You found ' .. getItemNameById(getThing(reward).itemid) .. '.')
setPlayerStorageValue(cid, 42371, 1)
else
doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR,'You do not have enough place in your backpack or lifting, in order to take away this object.')
end
elseif item.actionid >= 42381 and item.actionid <= 42385 and getPlayerStorageValue(cid, 42381) ~= 1 then
local reward = 0
if item.actionid == 42381 then
reward = doCreateItemEx(1990,1)
doAddContainerItem(reward, 7372, 1)
doAddContainerItem(reward, 6569, 10)
doAddContainerItem(reward, 6574, 1)
doAddContainerItem(reward, 6568, 1)
elseif item.actionid == 42382 then
reward = doCreateItemEx(7429,1)
elseif item.actionid == 42383 then
reward = doCreateItemEx(7434,1)
elseif item.actionid == 42384 then
reward = doCreateItemEx(7390,1)
elseif item.actionid == 42385 then
reward = doCreateItemEx(7342,1)
doAddContainerItem(reward, 2273, 50)
doAddContainerItem(reward, 2268, 50)
doAddContainerItem(reward, 7443, 1)
doAddContainerItem(reward, 7440, 1)
doAddContainerItem(reward, 6529, 100)
end
local additem = doPlayerAddItemEx(cid, reward, 0)
if additem == RETURNVALUE_NOERROR then
doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR,'You found ' .. getItemNameById(getThing(reward).itemid) .. '.')
setPlayerStorageValue(cid, 42381, 1)
else
doPlayerSendTextMessage(cid,MESSAGE_INFO_DESCR,'You do not have enough place in your backpack or lifting, in order to take away this object.')
end
end
return TRUE
end