What's new

Spells 4 Czery by Pk Xd

Status
Not open for further replies.

Pk Xd

Advanced User
Joined
Nov 21, 2009
Messages
235
Reaction score
12
Witaj [you]
O to proste czary dla ka?dej profesji!
Ok to zaczynamy:
data/spells/spells.xml
Wklejamy tam to:
Code:
 <instant name="1" words="sox" lvl="100" maglv="60" mana="800" soul="0" exhaustion="1600" prem="1" enabled="1" script="1.lua">
		<vocation id="1"/>
		<vocation id="5"/>
	</instant>
 
	 <instant name="2" words="drux" lvl="100" maglv="80" mana="800" soul="0" exhaustion="1600" prem="1" enabled="1" script="2.lua">
		<vocation id="2"/>
		<vocation id="6"/>
	</instant>

	<instant name="1" words="pallx" lvl="100" maglv="15" mana="350" soul="0" exhaustion="1600" prem="1" enabled="1" script="3.lua">
		<vocation id="3"/>
		<vocation id="7"/>
	</instant>

	<instant name="1" words="knix" lvl="100" maglv="10" mana="200" soul="0" exhaustion="1600" prem="1" enabled="1" script="4.lua">
		<vocation id="4"/>
		<vocation id="8"/>
	</instant>
Dalej:
data/spells/scripts/robimy pliki 1.lua, 2.lua, 3.lua, 4.lua:
Do 1.lua:
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 48)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -7.0, -300, -9.0, -2400)
arr = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Do 2.lua to:
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 51)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -7.0, -300, -9.0, -3000)
arr = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Do 3.lua to:
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -7.0, -300, -7.2, -2400)
arr = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Do 4.lua to:
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 49)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -7.0, -300, -7.2, -2400)
arr = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end

A tu ss:
HTML:
http://zapodaj.net/b71581ba1310.jpg.html
HTML:
http://zapodaj.net/8bacffe4a8a9.jpg.html
HTML:
http://zapodaj.net/1685d0012ce2.jpg.html
HTML:
http://zapodaj.net/5fa8dfd9baad.jpg.html
Testowane na 8.54!
 

Vaterola

User
Joined
Mar 2, 2010
Messages
32
Reaction score
3
Odp: 4 Czery by Pk Xd

Hm..Widz? , ?e tylko przerobi?e? czar tzn. Powi?kszy?e? pole uderzenia,efekt.Wed?ug mnie takie co? powinno by? do fun OTS .Nazwy beznadziejne.2/10 tak dla zach?ty.Postaraj si? nast?pnym razem wymy?li? co? bardziej oryginalniejszego.
 

Aaviq

Active User
Joined
Sep 16, 2010
Messages
136
Reaction score
10
Odp: 4 Czery by Pk Xd

Wow, tylko, ?e taki czar to nawet amator mo?e "zrobi?"...
G??wnie to s? przer?bki poszczeg?lnych czar?w, a wiec, ?e wyczynem jest zrobienie czego? od zera, a nie dodanie rzeczy do sko?czonej pracy. :)

Regards,
Aaviq
 

Royall Bloodrain

Active User
Joined
Dec 15, 2010
Messages
71
Reaction score
8
Odp: 4 Czery by Pk Xd

3/10 =/ Tak jak napisa? @Up amator mo?e takie co? zrobi?, nawet pocz?tkuj?cy, a nawet taki nie maj?cy poj?cia co to tibia =/
 

Pk Xd

Advanced User
Joined
Nov 21, 2009
Messages
235
Reaction score
12
Odp: 4 Czery by Pk Xd

Czytaj?c g?rne komentarze normalnie z krzes?a nie spad?em :)
Po 1 to moje 1 czary kt?re opublikowa?em.
Po 2 Nazwy czar?w ka?dy mo?e da? swoje ja tylko da?em propozycje :)
Lecz dzi?ki za oceny bardzo mi si? przydaj? :)
 
Status
Not open for further replies.
Top