Witajcie. Posiadam skrypt na sta?e transy dla saiyan?w do WoDBO. Pewnie dla wielu administrator?w, b?dzie on bardzo przydatny ; ) . W skrypcie s? tak?e, transform dla Uub'a 150 bez pacc ; ).
Tworzymy plik transforms.lua [lub inny, zale?y od waszych upodoba?]
Potem dodajemy do vocations.xml na samym ko?cu vokacje.
Potem musimy przerobi? czary dla tych vokacji, czyli pod ka?dym czarem jaki chcecie da? dla tej profesji dodajemy t? vokacje.
np.:
oraz w spells.xml dodajemy
Oceniajcie
Tworzymy plik transforms.lua [lub inny, zale?y od waszych upodoba?]
Code:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
local condition = createConditionObject(CONDITION_OUTFIT)
setConditionParam(condition, CONDITION_PARAM_TICKS, 86400000)
addOutfitCondition(condition, 0, 71, 0, 0, 0, 0)
setCombatCondition(combat, condition)
outfit = {lookType=280}
outfit1 = {lookType=120}
outfit2 = {lookType=110}
outfit3 = {lookType=134}
outfits = {lookType=280}
outfits1 = {lookType=120}
outfits2 = {lookType=110}
outfits3 = {lookType=134}
gotenksssj = {lookType=24}
gotenksssj3 = {lookType=6}
gotenksgtssj = {lookType=169}
gotenksgtssj3 = {lookType=170}
shenrons1 = {lookType=198}
shenrons2 = {lookType=77}
shenrons3 = {lookType=257}
shenrons4 = {lookType=232}
shenrons5 = {lookType=20}
shenrons6 = {lookType=265}
gokustaly = 66
vegetastaly = 125
gohanstaly = 216
brollystaly = 154
bardockstaly = 272
trunksstaly = 100
ext = 1000
--- Stale Transy ---
---Janemba---
function trans(cid)
if getPlayerVocation(cid) == 304 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 180)
addEvent(trans,ext,cid)
end
end
end
function trans1(cid)
if getPlayerVocation(cid) == 305 then
if getPlayerMana(cid) >= 0 then
addEvent(trans1,ext,cid)
end
end
end
function trans2(cid)
if getPlayerVocation(cid) == 306 then
if getPlayerMana(cid) >= 0 then
addEvent(trans1,ext,cid)
end
end
end
function trans3(cid)
if getPlayerVocation(cid) == 307 then
if getPlayerMana(cid) >= 0 then
addEvent(trans1,ext,cid)
end
end
end
---End Janemba---
---Reborn Janemba---
function trans4(cid)
if getPlayerVocation(cid) == 309 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 14)
addEvent(trans4,ext,cid)
end
end
end
function trans5(cid)
if getPlayerVocation(cid) == 310 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 181)
addEvent(trans5,ext,cid)
end
end
end
function trans6(cid)
if getPlayerVocation(cid) == 311 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 14)
addEvent(trans6,ext,cid)
end
end
end
function trans7(cid)
if getPlayerVocation(cid) == 312 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 14)
addEvent(trans7,ext,cid)
end
end
end
--- Reborn Janemba End ---
--- Gotenks ---
function fusion(cid)
if getPlayerVocation(cid) == 314 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 14)
addEvent(fusion,ext,cid)
end
end
end
function fusion1(cid)
if getPlayerVocation(cid) == 315 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 234)
addEvent(fusion1,ext,cid)
end
end
end
function fusionchibi(cid)
if getPlayerVocation(cid) == 317 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 234)
addEvent(fusionchibi,ext,cid)
end
end
end
function fusionchibi2(cid)
if getPlayerVocation(cid) == 318 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 234)
addEvent(fusionchibi2,ext,cid)
end
end
end
--- Gotenks End ---
--- Gotenks Reborn ---
function fusion2(cid)
if getPlayerVocation(cid) == 320 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 234)
addEvent(fusion2,ext,cid)
end
end
end
function fusion3(cid)
if getPlayerVocation(cid) == 321 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 234)
addEvent(fusion3,ext,cid)
end
end
end
function fusionchibigt(cid)
if getPlayerVocation(cid) == 323 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 234)
addEvent(fusionchibigt,ext,cid)
end
end
end
function fusionchibigt1(cid)
if getPlayerVocation(cid) == 324 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 234)
addEvent(fusionchibigt1,ext,cid)
end
end
end
--- Chibi Trunks Transform ---
--- Gotenks Reborn End ---
--- Shenron ---
function shenron(cid)
if getPlayerVocation(cid) == 330 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 13)
addEvent(shenron,ext,cid)
end
end
end
function shenron2(cid)
if getPlayerVocation(cid) == 331 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 13)
addEvent(shenron2,ext,cid)
end
end
end
function shenron3(cid)
if getPlayerVocation(cid) == 332 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 13)
addEvent(shenron3,ext,cid)
end
end
end
function shenron4(cid)
if getPlayerVocation(cid) == 333 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 13)
addEvent(shenron4,ext,cid)
end
end
end
function shenron5(cid)
if getPlayerVocation(cid) == 334 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 13)
addEvent(shenron5,ext,cid)
end
end
end
function shenron6(cid)
if getPlayerVocation(cid) == 335 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 13)
addEvent(shenron6,ext,cid)
end
end
end
--- Shenron Reborn ---
function shenrongt(cid)
if getPlayerVocation(cid) == 337 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 180)
addEvent(shenrongt,ext,cid)
end
end
end
function shenrongt1(cid)
if getPlayerVocation(cid) == 338 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 180)
addEvent(shenrongt1,ext,cid)
end
end
end
function shenrongt2(cid)
if getPlayerVocation(cid) == 339 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 180)
addEvent(shenrongt2,ext,cid)
end
end
end
function shenrongt3(cid)
if getPlayerVocation(cid) == 340 then
if getPlayerMana(cid) >= 0 then
doSendMagicEffect(getPlayerPosition(cid), 180)
addEvent(shenrongt3,ext,cid)
end
end
end
--- Shenron End ---
function onCastSpell(cid, var)
---Janemba---
if getPlayerVocation(cid) == 303 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,304)
doSetCreatureOutfit(cid, outfit, -1)
addEvent(trans,ext,cid)
doSendMagicEffect(getPlayerPosition(cid), 233)
else
doPlayerSendCancel(cid, "You need 50 level to first transform")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 304 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,305)
addEvent(trans1,ext,cid)
doSendMagicEffect(getPlayerPosition(cid), 33)
doSetCreatureOutfit(cid, outfit1, -1)
else
doPlayerSendCancel(cid, "You need 100 level to next transform")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 305 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,306)
addEvent(trans2,ext,cid)
doSendMagicEffect(getPlayerPosition(cid), 18)
doSetCreatureOutfit(cid, outfit2, -1)
else
doPlayerSendCancel(cid, "You need 150 level to next transform")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 306 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,307)
addEvent(trans3,ext,cid)
doSendMagicEffect(getPlayerPosition(cid), 243)
doSetCreatureOutfit(cid, outfit3, -1)
else
doPlayerSendCancel(cid, "You need 200 level to next transform")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
--- Reborn ---
elseif getPlayerVocation(cid) == 308 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,309)
addEvent(trans4,ext,cid)
doSendMagicEffect(getPlayerPosition(cid), 7)
doSetCreatureOutfit(cid, outfits, -1)
else
doPlayerSendCancel(cid, "You need 50 level to next transform")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 309 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,310)
addEvent(trans5,ext,cid)
doSendMagicEffect(getPlayerPosition(cid), 33)
doSetCreatureOutfit(cid, outfits1, -1)
else
doPlayerSendCancel(cid, "You need 100 level to next transform")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 310 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,311)
addEvent(trans6,ext,cid)
doSendMagicEffect(getPlayerPosition(cid), 18)
doSetCreatureOutfit(cid, outfits2, -1)
else
doPlayerSendCancel(cid, "You need 150 level to next transform")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 311 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,312)
addEvent(trans7,ext,cid)
doSendMagicEffect(getPlayerPosition(cid), 243)
doSetCreatureOutfit(cid, outfits3, -1)
else
doPlayerSendCancel(cid, "You need 200 level to next transform")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
---End Janemba? ---
--- Gotenks ---
elseif getPlayerVocation(cid) == 313 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,314)
addEvent(fusion,ext,cid)
doSetCreatureOutfit(cid, gotenksssj, -1)
doSendMagicEffect(getPlayerPosition(cid), 63)
else
doPlayerSendCancel(cid, "Gotenks! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 314 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,315)
addEvent(fusion1,ext,cid)
doSetCreatureOutfit(cid, gotenksssj3, -1)
doSendMagicEffect(getPlayerPosition(cid), 64)
else
doPlayerSendCancel(cid, "Gotenks! You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
--- Chibi ---
elseif getPlayerVocation(cid) == 316 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,317)
addEvent(fusionchibi,ext,cid)
doSetCreatureOutfit(cid, gotenksssj, -1)
setPlayerStorageValue(cid,20235,1)
doSendMagicEffect(getPlayerPosition(cid), 63)
else
doPlayerSendCancel(cid, "Gotenks! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 317 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,318)
addEvent(fusionchibi2,ext,cid)
doSetCreatureOutfit(cid, gotenksssj3, -1)
setPlayerStorageValue(cid,20235,2)
doSendMagicEffect(getPlayerPosition(cid), 64)
else
doPlayerSendCancel(cid, "Gotenks! You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
--- Reborn ---
--- Goten ---
elseif getPlayerVocation(cid) == 319 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,320)
addEvent(fusion2,ext,cid)
doSetCreatureOutfit(cid, gotenksgtssj, -1)
doSendMagicEffect(getPlayerPosition(cid), 63)
else
doPlayerSendCancel(cid, "Gotenks GT! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 320 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,321)
addEvent(fusion3,ext,cid)
doSetCreatureOutfit(cid, gotenksgtssj3, -1)
doSendMagicEffect(getPlayerPosition(cid), 64)
else
doPlayerSendCancel(cid, "Gotenks GT! You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
--- Chibi Trunks ---
elseif getPlayerVocation(cid) == 322 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,323)
addEvent(fusionchibigt,ext,cid)
doSetCreatureOutfit(cid, gotenksgtssj, -1)
setPlayerStorageValue(cid,20236,3)
doSendMagicEffect(getPlayerPosition(cid), 63)
else
doPlayerSendCancel(cid, "Gotenks GT! You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 323 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,324)
addEvent(fusionchibigt1,ext,cid)
doSetCreatureOutfit(cid, gotenksgtssj3, -1)
setPlayerStorageValue(cid,20236,4)
doSendMagicEffect(getPlayerPosition(cid), 64)
else
doPlayerSendCancel(cid, "Gotenks GT! You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
---End Janemba and others---
--- Shenron ---
elseif getPlayerVocation(cid) == 329 then
if getPlayerLevel(cid) >= 30 then
doPlayerSetVocation(cid,330)
addEvent(shenron,ext,cid)
doSetCreatureOutfit(cid, shenrons1, -1)
doSendMagicEffect(getPlayerPosition(cid), 75)
else
doPlayerSendCancel(cid, "Shenron, You need 30 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 330 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,331)
addEvent(shenron2,ext,cid)
doSetCreatureOutfit(cid, shenrons2, -1)
doSendMagicEffect(getPlayerPosition(cid), 233)
else
doPlayerSendCancel(cid, "Shenron, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 331 then
if getPlayerLevel(cid) >= 75 then
doPlayerSetVocation(cid,332)
addEvent(shenron3,ext,cid)
doSetCreatureOutfit(cid, shenrons3, -1)
doSendMagicEffect(getPlayerPosition(cid), 75)
else
doPlayerSendCancel(cid, "Shenron, You need 75 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 332 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,333)
addEvent(shenron4,ext,cid)
doSetCreatureOutfit(cid, shenrons4, -1)
doSendMagicEffect(getPlayerPosition(cid), 75)
else
doPlayerSendCancel(cid, "Shenron, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 333 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,334)
addEvent(shenron5,ext,cid)
doSetCreatureOutfit(cid, shenrons5, -1)
doSendMagicEffect(getPlayerPosition(cid), 233)
else
doPlayerSendCancel(cid, "Shenron, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 334 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,335)
addEvent(shenron6,ext,cid)
doSetCreatureOutfit(cid, shenrons6, -1)
doSendMagicEffect(getPlayerPosition(cid), 75)
else
doPlayerSendCancel(cid, "Shenron, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
--- Shenron Reborn ---
elseif getPlayerVocation(cid) == 336 then
if getPlayerLevel(cid) >= 50 then
doPlayerSetVocation(cid,337)
addEvent(shenrongt,ext,cid)
doSetCreatureOutfit(cid, shenrons2, -1)
doSendMagicEffect(getPlayerPosition(cid), 75)
else
doPlayerSendCancel(cid, "Shenron, You need 50 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 337 then
if getPlayerLevel(cid) >= 100 then
doPlayerSetVocation(cid,338)
addEvent(shenrongt1,ext,cid)
doSetCreatureOutfit(cid, shenrons3, -1)
doSendMagicEffect(getPlayerPosition(cid), 75)
else
doPlayerSendCancel(cid, "Shenron, You need 100 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 338 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,339)
addEvent(shenrongt2,ext,cid)
doSetCreatureOutfit(cid, shenrons4, -1)
doSendMagicEffect(getPlayerPosition(cid), 233)
doPlayerSendCancel(cid, "Success Transform.")
else
doPlayerSendCancel(cid, "Shenron, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 339 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,340)
addEvent(shenrongt3,ext,cid)
doSetCreatureOutfit(cid, shenrons6, -1)
doSendMagicEffect(getPlayerPosition(cid), 75)
else
doPlayerSendCancel(cid, "Shenron, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
--- Shenron End ---
--- Stale Transy ---
elseif getPlayerVocation(cid) == 205 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,341)
doSetOutfit(cid, gokustaly)
doSendMagicEffect(getPlayerPosition(cid), 75)
else
doPlayerSendCancel(cid, "Goku, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 218 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,342)
doSetOutfit(cid, vegetastaly)
doSendMagicEffect(getPlayerPosition(cid), 75)
else
doPlayerSendCancel(cid, "Vegeta, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 212 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,343)
doSetOutfit(cid, gohanstaly)
doSendMagicEffect(getPlayerPosition(cid), 75)
else
doPlayerSendCancel(cid, "Gohan, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 272 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,344)
doSetOutfit(cid, brollystaly)
doSendMagicEffect(getPlayerPosition(cid), 75)
else
doPlayerSendCancel(cid, "Brolly, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 290 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,345)
doSetOutfit(cid, bardockstaly)
doSendMagicEffect(getPlayerPosition(cid), 75)
else
doPlayerSendCancel(cid, "Bardock, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 225 then
if getPlayerLevel(cid) >= 200 then
doPlayerSetVocation(cid,346)
doSetOutfit(cid, trunksstaly)
doSendMagicEffect(getPlayerPosition(cid), 75)
else
doPlayerSendCancel(cid, "Trunks, You need 200 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
elseif getPlayerVocation(cid) == 107 then
if getPlayerLevel(cid) >= 150 then
doPlayerSetVocation(cid,108)
doSetOutfit(cid, 282)
doPlayerAddHealthMax(cid,10000)
doPlayerAddManaMax(cid,10000)
doSendMagicEffect(getPlayerPosition(cid), 75)
else
doPlayerSendCancel(cid, "Uub, You need 150 level to transform.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
--- end ---
else
doPlayerSendCancel(cid, "You cannot be stronger.")
doSendMagicEffect(getPlayerPosition(cid), 2)
end
end
Potem dodajemy do vocations.xml na samym ko?cu vokacje.
Code:
<vocation id="341" name="Super Saiyan 4 Goku Staly" description="a goku" gaincap="50" gainhp="270" gainmana="230" gainhpticks="6" gainhpamount="400" gainmanaticks="3" gainmanaamount="400" manamultiplier="1.1" attackspeed="200" soulmax="200" gainsoulticks="120" lostexp="3" lostmlv="3" lostskill="3" distdamage="70" meledamage="250" kidamage="12" corpse="6031" charge="17">
<skill id="0" multiplier="3.0"/>
<skill id="1" multiplier="2.0"/>
<skill id="2" multiplier="3.0"/>
<skill id="3" multiplier="1.1"/>
<skill id="4" multiplier="3.0"/>
<skill id="5" multiplier="1.1"/>
<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="342" name="Super Saiyan 4 Vegeta Staly" description="a vegeta" gaincap="50" gainhp="280" gainmana="220" gainhpticks="6" gainhpamount="400" gainmanaticks="3" gainmanaamount="400" manamultiplier="1.1" attackspeed="200" soulmax="200" gainsoulticks="120" lostexp="3" lostmlv="3" lostskill="3" distdamage="70" meledamage="250" kidamage="12" corpse="6063" charge="17">
<skill id="0" multiplier="3.0"/>
<skill id="1" multiplier="3.0"/>
<skill id="2" multiplier="3.0"/>
<skill id="3" multiplier="1.1"/>
<skill id="4" multiplier="2.0"/>
<skill id="5" multiplier="1.1"/>
<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="343" name="Super Saiyan 4 Gohan Staly" description="a gohan" gaincap="50" gainhp="240" gainmana="260" gainhpticks="6" gainhpamount="400" gainmanaticks="3" gainmanaamount="400" manamultiplier="1.1" attackspeed="200" soulmax="200" gainsoulticks="120" lostexp="3" lostmlv="3" lostskill="3" distdamage="70" meledamage="250" kidamage="12" corpse="2886" charge="17">
<skill id="0" multiplier="3.0"/>
<skill id="1" multiplier="3.0"/>
<skill id="2" multiplier="2.0"/>
<skill id="3" multiplier="1.1"/>
<skill id="4" multiplier="3.0"/>
<skill id="5" multiplier="1.1"/>
<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="344" name="Brolly SSJ4 Gt Staly" description="a brolly" gaincap="50" gainhp="300" gainmana="200" gainhpticks="6" gainhpamount="400" gainmanaticks="3" gainmanaamount="400" manamultiplier="1.1" attackspeed="200" soulmax="200" gainsoulticks="120" lostexp="3" lostmlv="3" lostskill="3" distdamage="70" meledamage="300" kidamage="12" corpse="3016" charge="17">
<skill id="0" multiplier="3.0"/>
<skill id="1" multiplier="3.0"/>
<skill id="2" multiplier="3.0"/>
<skill id="3" multiplier="1.1"/>
<skill id="4" multiplier="1.1"/>
<skill id="5" multiplier="1.1"/>
<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="345" name="Bardock SSJ4 Staly" description="a bardock" gaincap="50" gainhp="250" gainmana="250" gainhpticks="6" gainhpamount="400" gainmanaticks="3" gainmanaamount="400" manamultiplier="1.1" attackspeed="200" soulmax="200" gainsoulticks="120" lostexp="3" lostmlv="3" lostskill="3" distdamage="70" meledamage="300" kidamage="12" corpse="2902" charge="17">
<skill id="0" multiplier="3.0"/>
<skill id="1" multiplier="3.0"/>
<skill id="2" multiplier="3.0"/>
<skill id="3" multiplier="1.1"/>
<skill id="4" multiplier="1.1"/>
<skill id="5" multiplier="1.1"/>
<skill id="6" multiplier="1.1"/>
</vocation>
<vocation id="346" name="Super Saiyan 4 Trunks Staly" description="a trunks" gaincap="50" gainhp="260" gainmana="240" gainhpticks="6" gainhpamount="400" gainmanaticks="3" gainmanaamount="400" manamultiplier="1.1" attackspeed="200" soulmax="200" gainsoulticks="120" lostexp="3" lostmlv="3" lostskill="3" distdamage="70" meledamage="250" kidamage="12" corpse="2989" charge="17">
<skill id="0" multiplier="3.0"/>
<skill id="1" multiplier="3.0"/>
<skill id="2" multiplier="1.1"/>
<skill id="3" multiplier="2.0"/>
<skill id="4" multiplier="3.0"/>
<skill id="5" multiplier="1.1"/>
<skill id="6" multiplier="1.1"/>
</vocation>
Potem musimy przerobi? czary dla tych vokacji, czyli pod ka?dym czarem jaki chcecie da? dla tej profesji dodajemy t? vokacje.
np.:
Code:
<instant name="Ring Jyou No" words="ring jyou no" needtarget="1" direction="1" lvl="200" maglv="110" mana="10000" soul="0" exhaustion="1" prem="0" enabled="1" script="Ring Jyou No.lua">
<vocation name="Vegeta GT"/>
<vocation name="Vegeta SSJ GT"/>
<vocation name="Vegeta SSJ2 GT"/>
<vocation name="Full Vegeta SSJ2 GT"/>
<vocation name="Vegeta Golden Oozaru"/>
<vocation name="Super Saiyan 4 Vegeta"/>
<vocation name="Super Saiyan 4 Vegeta Staly"/>
</instant>
oraz w spells.xml dodajemy
Code:
<instant name="Transforms" words="transforms" aggressive="0" params="1" lvl="1" maglv="0" mana="0" soul="0" exhaustion="1" prem="0" enabled="1" script="transforms.lua"></instant>
Oceniajcie