De Javu
Advanced User
- Dołączył
- Kwiecień 4, 2008
- Posty
- 150
- Liczba reakcji
- 20
W data/weapons/scripts tworzymy plik spritewand.lua i wklejamy to:
Teraz data/weapons edytuj plik weapons.xml i dodaj do <!-- Wands -->:
Kod:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -40, 0, -60)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
Kod:
<wand id="2453" range="6" lvl="100" mana="50" enabled="1" exhaustion="1" script="sprite wand.lua"><vocation id="1"/><vocation id="5"/></wand>
Ostatnio edytowane przez moderatora: