Hej.
Tutaj taki ma?y skrypt, kt?ry zmienia opis ?mierci.
Autor: darkhaos
Opis: Pokazuj? ?mier? gracza na specjalnym kanale i mo?na zmieni? opis.
Skrypt:
Utw?rz plik w creatureevent o nazwie "playerdeath.lua" i wklej do niego to:
Dodaj do 'login.lua' oto ten kod:
To dodaj do 'creaturescripts.xml':
Teraz przejd? do "data/XML/channels.xml" i wklej to:
I wklej w "data/lib/constant.lua" (po CHANNEL_HELP):
No i wszystko gotowe. Oto zdj?cie jak wygl?da nasz efekt:
Tutaj taki ma?y skrypt, kt?ry zmienia opis ?mierci.
Autor: darkhaos
Opis: Pokazuj? ?mier? gracza na specjalnym kanale i mo?na zmieni? opis.
Skrypt:
Utw?rz plik w creatureevent o nazwie "playerdeath.lua" i wklej do niego to:
PHP:
function onDeath(cid, corpse, deathList)
local strings = {""}
local t, position = 1, 1
local deathType = "killed"
local toSlain, toCrushed, toEliminated = 3, 9, 15
if #deathList >= toSlain and #deathList < toCrushed then
deathType = "slain"
elseif #deathList >= toCrushed and #deathList < toEliminated then
deathType = "crushed"
elseif #deathList >= toEliminated then
deathType = "eliminated"
end
for _, pid in ipairs(deathList) do
if isCreature(pid) == true then
strings[position] = t == 1 and "" or strings[position] .. ", "
strings[position] = strings[position] .. getCreatureName(pid) .. ""
t = t + 1
else
strings[position] = t == 1 and "" or strings[position] .. ", "
strings[position] = strings[position] .."a field item"
t = t + 1
end
end
for i, str in ipairs(strings) do
if(str:sub(str:len()) ~= ",") then
str = str .. "."
end
msg = getCreatureName(cid) .. " was " .. deathType .. " at level " .. getPlayerLevel(cid) .. " by " .. str
end
for _, oid in ipairs(getPlayersOnline()) do
doPlayerSendChannelMessage(oid, "Death channel", msg, TALKTYPE_CHANNEL_O, CHANNEL_DEATH)
end
return true
end
Dodaj do 'login.lua' oto ten kod:
PHP:
registerCreatureEvent(cid, "PlayerDeath")
PHP:
<event type="death" name="PlayerDeath" event="script" value="playerdeath.lua"/>
PHP:
<channel id="10" active="no" name="Death Channel"/>
PHP:
CHANNEL_DEATH = 10
No i wszystko gotowe. Oto zdj?cie jak wygl?da nasz efekt: