ruthless50
User
- Dołączył
- Maj 23, 2009
- Posty
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- Liczba reakcji
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Od razu uprzedzam, ?e skrypt nie jest m?j. Skrypt pochodzi z otland.net.
Opis:
Skrypt s?u?y do wyzywania innych gildii na wojn? z licznikiem frag?w itp. Komend? mo?na przenie?? si? w miejsce gdzie gildie mog? walczy?. Wojna mo?e si? si? sko?czy?(wygrywaj? Ci, kt?rzy maj? wi?cej zabitych os?b), lub leader jednej z gildii mo?e j? przerwa?(przegra wojna poddaj?ca si?).
Autorzy:
-GeKirAh
-Nahruto
-Xampy
1. Utw?rz plik GuildWar.lua tam gdzie znajduje si? config.lua i wklej do niego:
2. Utw?rz plik kill.lua w folderze data/creaturescripts/scripts i wklej to:
3. W pliku login.lua folderze data/creaturescripts/scripts po:
dodaj:
5. Dalej w folderze data/creaturescripts/scripts dodaj plik wars.lua, a w nim:
6. W globalevents.xml w data/globalevents dodaj linijk?:
7. Utw?rz plik GuildWar.lua w data/talkactions/scripts i wklej do niego:
8. Do talkactions.xml dodaj:
Cz??? 2 w nast?pnym po?cie.
Opis:
Skrypt s?u?y do wyzywania innych gildii na wojn? z licznikiem frag?w itp. Komend? mo?na przenie?? si? w miejsce gdzie gildie mog? walczy?. Wojna mo?e si? si? sko?czy?(wygrywaj? Ci, kt?rzy maj? wi?cej zabitych os?b), lub leader jednej z gildii mo?e j? przerwa?(przegra wojna poddaj?ca si?).
Autorzy:
-GeKirAh
-Nahruto
-Xampy
1. Utw?rz plik GuildWar.lua tam gdzie znajduje si? config.lua i wklej do niego:
Kod:
DelayToCancel = 24 * 60 * 60 --minut
Maps = {
["map 1"] =
{
Guild1Pos = {x=998, y=1006, z=7},
Guild2Pos = {x=1002, y=1006, z=7}
},
["map 2"] =
{
Guild1Pos = {x=994, y=1004, z=6},
Guild2Pos = {x=1000, y=1003, z=6}
}
}
TimeToTeleport = 1 --minut,gdy rozpoczyna sie walka
StopBattle = TRUE --zatrzymac walke po x czasu: TRUE/FALSE
TimeToStop = 60 --minut do zatrzymania jesli StopBattle = TRUE
--Cancel messages~
CancelMessagesWar = {
--Message when player try accept/reject/cancel a war but there is no a invitation.
[1] = "Not pending invitations.",
--Message when the player is not the guild leader.
[2] = "Only Guild Leader can execute this command.",
--Message when try Cancel the invitation but the war is already accepted.
[3] = "The war is already accepted.",
--MEssage when the invited guild name is not correct or does not exist.
[4] = "Not correct guild name.",
--Message when try invite any guild to a war but his guild already have a war or a pending invitation.
[5] = "Your guild is already in war or have a pending invitation.",
--Same of the cancel message 5 but the the enemy guild.
[6] = "This guild is already in war or have a pending invitation.",
--Message when use invite command but not write guild name.
[7] = "Command needs param.",
--Message when try invite his guild.
[8] = "You can\?t invite you guild.",
--Message when the map name is not correct.
[9] = "Please write a correct name.",
--Message when try go to any map but the guild is have no received/sent any war invitation
[10] = "Your guild is not in any war.",
--When try to cancel a war before the delay
[11] = "You should wait ".. DelayToCancel .." minutes to cancel the war"
}
--Broadcast messages when invite/accept/reject/cancel ~ Remember the Spaces.
BroadCast_Type = MESSAGE_EVENT_ADVANCE
BroadCast = {
--Message when inviting
[1] =
{
"Guild ",
--Here will be the guild name
" have invited guild ",
--Here will be the invited guild name
" to have a war."
},
--Message when accept.
[2] =
{
"Guild ",
--Here will be the guild name
" have accepted the invitation of the guild " ,
--Here will be the name of the guild who have invited em.
" to have a war."
},
--Message when reject.
[3] =
{
"Guild ",
--Here will be the guild name
" have rejected the invitation of the guild " ,
--Here will be the name of the guild who have invited em.
" to have a war."
},
--Message when cancel.
[4] =
{
"Guild ",
--Here will be the guild name
" have canceled the invitation to the guild " ,
--Here will be the name of the guild who have invited em.
" to have a war."
},
--Message whenstar a battle..
[5] =
{
"Guild ",
--Here will be the guild name
" and guild " ,
--Here will be the name of the guild who have invited em.
" will have a battle in the map :"
},
--message when a battle ends.
[6] =
{
"The battle betwen guild ",
--Here will be the guild name
" and guild " ,
--Here will be the name of the guild who have invited em.
" its over."
},
}
--Functions ~.
function getGuildWarInfo(id)
local Info = db.getResult("SELECT `invited_to`, `invited_by`, `in_war_with`,`war_time` FROM `guilds` WHERE `id` = " .. id .. "")
if Info:getID() ~= LUA_ERROR then
local invTo, invBy, warWith, Time = Info:getDataInt("invited_to"), Info:getDataInt("invited_by"), Info:getDataInt("in_war_with"), Info:getDataInt("war_time")
Info:free()
return {To = invTo, By = invBy, With = warWith, T = Time}
end
return LUA_ERROR
end
function getGuildNameById(id)
local Info = db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. id .. "")
if Info:getID() ~= LUA_ERROR then
local Name = Info:getDataString("name")
Info:free()
return Name
end
return LUA_ERROR
end
function GuildIsInPEace(id)
local Info = getGuildWarInfo(id)
return (Info.To == 0 and Info.By == 0 and Info.With == 0)
end
function doInviteToWar(myGuild, enemyGuild)
db.executeQuery("UPDATE `guilds` SET `invited_to` = ".. enemyGuild .." WHERE `id` = ".. myGuild .."")
db.executeQuery("UPDATE `guilds` SET `invited_by` = ".. myGuild .." WHERE `id` = ".. enemyGuild .."")
end
function WarAccept(myGuild, enemyGuild)
local StartTime = os.time()
db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `war_time` = ".. StartTime ..", `in_war_with` = ".. myGuild ..", `kills` = 0, `show` = 1 WHERE `id` = ".. enemyGuild .."")
db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `war_time` = ".. StartTime ..", `in_war_with` = ".. enemyGuild ..", `kills` = 0, `show` = 0 WHERE `id` = ".. myGuild .."")
end
function cleanInfo(myGuild)
db.executeQuery("UPDATE `guilds` SET `invited_to` = 0, `invited_by` = 0, `war_time` = 0, `in_war_with` = 0, `kills` = 0, `show` = 0 WHERE `id` = ".. myGuild .."")
end
function registerDeath(myGuild, enemyGuild, cid, target)
db.executeQuery("INSERT INTO `deaths_in_wars` (`guild_id`, `player_id`, `killer_guild`, `killer`, `date`) VALUES ("..enemyGuild..", "..getPlayerGUID(target)..", "..myGuild..", "..getPlayerGUID(cid)..", " .. os.time() ..");")
db.executeQuery("UPDATE `guilds` SET `kills` = `kills` + 1 WHERE `id` = ".. myGuild .."")
end
function StopWar(myGuild, enemyGuild)
cleanInfo(myGuild)
cleanInfo(enemyGuild)
removeDeaths(myGuild)
removeDeaths(enemyGuild)
end
function removeDeaths(id)
db.executeQuery("DELETE FROM `deaths_in_wars` WHERE `guild_id` = " ..id .. ";")
end
function WeAreInWar(myGuild, enemyGuild)
local myGuildInfo = getGuildWarInfo(myGuild)
local enemyGuildInfo = getGuildWarInfo(enemyGuild)
if myGuild == enemyGuildInfo.With and enemyGuild == myGuildInfo.With then
if enemyGuildInfo.ON == 1 and myGuildInfo.ON == 1 then
return TRUE
end
end
return FALSE
end
function getOnlineMembers(id)
local PlayersOnline = getPlayersOnline()
local MembersOnline = {}
for i, pid in ipairs(PlayersOnline) do
if id == getPlayerGuildId(PlayersOnline[i]) then
table.insert(MembersOnline, PlayersOnline[i])
end
end
return MembersOnline
end
function teleportGuild(id, pos)
local Members = getOnlineMembers(id)
if #Members > 0 then
for i = 1, #Members do
if getTilePzInfo(getCreaturePosition(Members[i])) == TRUE then
doTeleportThing(Members[i], pos, FALSE)
doSendMagicEffect(pos, CONST_ME_TELEPORT)
doSendMagicEffect(getCreaturePosition(Members[i]), CONST_ME_POFF)
end
end
end
end
function removeFrag(cid)
local FragTime = getConfigInfo('timeToDecreaseFrags')
local myFragTime = getPlayerRedSkullTicks(cid)
local Remo = (myFragTime - FragTime)
if Remo < 0 then
Remo = 0
end
doPlayerSetRedSkullTicks(cid, Remo)
end
function getGuildsWithWar()
local res = db.getResult("SELECT `id` FROM `guilds` WHERE `in_war_with` > 0")
local GuildW = {}
if res:getID() ~= LUA_ERROR then
while true do
table.insert(GuildW, res:getDataInt "id")
if not res:next() then
break
end
end
res:free()
end
return GuildW
end
function guildExist(nom)
local Get = db.getResult("SELECT `id` FROM `guilds` WHERE `name` = " .. db.escapeString(nom) .. ";")
if Get:getID() ~= LUA_ERROR then
local ret = Get:getDataInt("id")
Get:free()
return ret
end
return LUA_ERROR
end
function StarWar(x)
teleportGuild(x.myGuild, Maps[x.map].Guild1Pos)
teleportGuild(x.enemyGuild, Maps[x.map].Guild2Pos)
--[[
putWarOn(x.myGuild, x.enemyGuild)
if StopBattle == TRUE then
addEvent(StopWarNow, 60 * 1000, {myGuild = x.myGuild, enemyGuild = x.enemyGuild})
end
]]
end
--[[
function StopWarNow(c)
StopWar(c.myGuild, c.enemyGuild)
doBroadcastMessage(BroadCast[6][1] ..getGuildNameById(c.myGuild).. BroadCast[6][2] ..getGuildNameById(c.enemyGuild).. BroadCast[6][3], BroadCast_Type)
end
function putWarOn(myGuild, enemyGuild)
db.executeQuery("UPDATE `guilds` SET `war_time` = 1 WHERE `id` = ".. myGuild .."")
db.executeQuery("UPDATE `guilds` SET `war_time` = 1 WHERE `id` = ".. enemyGuild .."")
end
]]
Kod:
dofile("./GuildWar.lua")
local PZ = createConditionObject(CONDITION_INFIGHT)
setConditionParam(PZ, CONDITION_PARAM_TICKS, getConfigInfo('pzLocked'))
function onKill(cid, target)
if isPlayer(cid) == TRUE and isPlayer(target) == TRUE then
local myGuild = getPlayerGuildId(cid)
local enemyGuild = getPlayerGuildId(target)
if myGuild ~= 0 and enemyGuild ~= 0 then
if enemyGuild == getGuildWarInfo(myGuild).With then
removeFrag(cid)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "This Frag will not count") --Remove this if you wish
doAddCondition(cid, PZ)
registerDeath(myGuild, enemyGuild, cid, target)
end
end
end
return TRUE
end
Kod:
registerCreatureEvent(cid, "PlayerDeath")
4. W pliku creaturescripts.xml dodaj:registerCreatureEvent(cid, "PlayerKill")
Kod:
<event type="kill" name="PlayerKill" event="script" value="kill.lua"/>
Kod:
dofile("./GuildWar.lua")
function onThink(interval, lastExecution)
for _, id in ipairs(getGuildsWithWar()) do
local Check = db.getResult("SELECT `name` FROM `guilds` WHERE id = ".. getGuildWarInfo(id).With .."")
if Check:getID() == LUA_ERROR then
cleanInfo(id)
end
end
return TRUE
end
Kod:
<globalevent name="wars" interval="1800" event="script" value="wars.lua"/> <!--1800 to 30 minut-->
Kod:
dofile("./GuildWar.lua")
function onSay(cid, words, param)
if getPlayerGuildLevel(cid) == GUILDLEVEL_LEADER then
local myGuild = getPlayerGuildId(cid)
if words == "/war-invite" then
if GuildIsInPEace(myGuild) == true then
if param ~= "" then
if guildExist(param) ~= LUA_ERROR then
local invitedGuild = getGuildId(param)
if invitedGuild ~= LUA_ERROR then
if invitedGuild ~= myGuild then
if GuildIsInPEace(invitedGuild) == true then
doInviteToWar(myGuild, invitedGuild)
doBroadcastMessage(BroadCast[1][1] ..getPlayerGuildName(cid).. BroadCast[1][2] ..getGuildNameById(invitedGuild).. BroadCast[1][3], BroadCast_Type)
else
doPlayerSendCancel(cid, CancelMessagesWar[6])
end
else
doPlayerSendCancel(cid, CancelMessagesWar[8])
end
else
doPlayerSendCancel(cid, CancelMessagesWar[4])
end
else
doPlayerSendCancel(cid, CancelMessagesWar[4])
end
else
doPlayerSendCancel(cid, CancelMessagesWar[7])
end
else
doPlayerSendCancel(cid, CancelMessagesWar[5])
end
elseif words == "/war-accept" then
if getGuildWarInfo(myGuild).By ~= 0 then
local enemyGuild = getGuildWarInfo(myGuild).By
doBroadcastMessage(BroadCast[2][1] ..getPlayerGuildName(cid).. BroadCast[2][2] ..getGuildNameById(enemyGuild).. BroadCast[2][3], BroadCast_Type)
WarAccept(myGuild, enemyGuild)
else
doPlayerSendCancel(cid, CancelMessagesWar[1])
end
elseif words == "/war-reject" then
if getGuildWarInfo(myGuild).By ~= 0 then
doBroadcastMessage(BroadCast[3][1] ..getPlayerGuildName(cid).. BroadCast[3][2] ..getGuildNameById(getGuildWarInfo(myGuild).By).. BroadCast[3][3], BroadCast_Type)
cleanInfo(getGuildWarInfo(myGuild).By)
cleanInfo(myGuild)
else
doPlayerSendCancel(cid, CancelMessagesWar[1])
end
elseif words == "/war-cancel-invite" then
if getGuildWarInfo(myGuild).To ~= 0 then
if getGuildWarInfo(myGuild).With == 0 then
doBroadcastMessage(BroadCast[4][1] ..getPlayerGuildName(cid).. BroadCast[4][2] ..getGuildNameById(getGuildWarInfo(myGuild).To).. BroadCast[4][3], BroadCast_Type)
cleanInfo(getGuildWarInfo(myGuild).To)
cleanInfo(myGuild)
else
doPlayerSendCancel(cid, CancelMessagesWar[3])
end
else
doPlayerSendCancel(cid, CancelMessagesWar[1])
end
elseif words == "/war-challenge" then
local map = Maps[param]
if map then
if getGuildWarInfo(myGuild).With ~= 0 and getGuildWarInfo(myGuild).ON == 0 then
local enemyGuild = getGuildWarInfo(myGuild).With
addEvent(StarWar, 15 * 1000, {myGuild = myGuild, enemyGuild = enemyGuild, map = param})
doBroadcastMessage(BroadCast[5][1] ..getPlayerGuildName(cid).. BroadCast[5][2] ..getGuildNameById(enemyGuild).. BroadCast[5][3] .. param ..".", BroadCast_Type)
else
doPlayerSendCancel(cid, CancelMessagesWar[10])
end
else
doPlayerSendCancel(cid, CancelMessagesWar[9])
end
elseif words == "/war-cancel" then
local enemy = getGuildWarInfo(myGuild).With
if enemy ~= 0 then
if (os.time() - getGuildWarInfo(myGuild).T) >= (60 * DelayToCancel) then
StopWar(myGuild, enemy)
doBroadcastMessage(BroadCast[6][1] ..getGuildNameById(myGuild).. BroadCast[6][2] ..getGuildNameById(enemy).. BroadCast[6][3], BroadCast_Type)
else
doPlayerSendCancel(cid, CancelMessagesWar[11])
end
else
doPlayerSendCancel(cid, CancelMessagesWar[10])
end
end
else
doPlayerSendCancel(cid, CancelMessagesWar[2])
end
local file = io.open("data/logs/Wars.txt", "a")
file:write("".. os.date("%d %B %Y %X ", os.time()) .." --> "..getCreatureName(cid)..": "..words.." "..param.."\n")
file:close()
return TRUE
end
Kod:
<!--Guilds Wars-->
<talkaction words="/war-invite" script="GuildWar.lua" />
<talkaction words="/war-accept" script="GuildWar.lua" />
<talkaction words="/war-reject" script="GuildWar.lua" />
<talkaction words="/war-cancel" script="GuildWar.lua" />
<talkaction words="/war-challenge" script="GuildWar.lua" />
<talkaction words="/war-cancel-invite" script="GuildWar.lua" />