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Spells exevo vea ice

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Pk Xd

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Witaj [you]
Prezentuj? tobie czar kt?ry zosta? napisany w ca?o?ci przez zemnie!
Ok to zaczynamy:
SS (obejrzyj dwa):


Dalej:
data/spells/spells.xml
I dodajemy tam linijki:
Code:
	<instant name="6" words="exevo vea ice" lvl="100" mana="1200" prem="1" selftarget="1" needlearn="0" blockwalls="1" exhaustion="1600" event="script" value="6.lua">
		<vocation id="2"/>
		<vocation id="6"/>
	</instant>
Dalej:
data/spells/scripts i tworzymy nowy dokument tekstowy i wpisujemy tam nazwe 6.lua
I dodajemy tam to:
Code:
--Pk Xd--
local atk1 = createCombatObject()
local atk2 = createCombatObject()
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 41)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 35)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -7.9, -7, -10.8, -7)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 52)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 43)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -4.5, -5, -9.9, -5)
arr1 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}
}
arr2 = {
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 1, 0, 2, 0, 1, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
setCombatArea(atk1, area1)
setCombatArea(atk2, area2)
function onTargetTile(cid, pos)
    doCombat(cid,combat1,positionToVariant(pos))
end
function onTargetTile2(cid, pos)
    doCombat(cid,combat2,positionToVariant(pos))
end
setCombatCallback(atk1, CALLBACK_PARAM_TARGETTILE, "onTargetTile")
setCombatCallback(atk2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2")
local function onCastSpell1(parameters)
    doCombat(parameters.cid, atk1, parameters.var)
end
local function onCastSpell2(parameters)
    doCombat(parameters.cid, atk2, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 200, parameters)
return true
end
Testowany na 8.54!
 

Mateorixis

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Odp: exevo vea ice

U?y?em go na tibi 8.10 te? dzia?a ale powiem ci tak bardzo s?abo to jest tibia 8.54 i ty wyje?dzasz z takim s?abym czarem do dupy ten czar ja leprze robi? w tibi 8.10.
Moja ocena to 2/10 bo jednak co? tam zrobi?e? ,ale to w og?le do mnie nie przemawia nawet te arr masz takie podstawowe ka?dy praktycznie w czarze kt?ry ma wi?cej walni?? ni? 1 ma takie co? nie mog?e? pokaza? ?e co? umiesz ??....
 
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