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Spells Czar dla druida 8.6

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#Adaś

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Siema, dzi? tak sobie zrobi?em czar:
zaczynamy:
1. Tworzymy plik o nazwie max eternal winter
2.Wklejamy to
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 1, 0, 1, 1, 1, 0, 1, 0},
{1, 0, 0, 1, 2, 1, 0, 0, 1},
{0, 1, 0, 1, 1, 1, 0, 1, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 0, 0, 0}}))
function getDmg_Brush(cid, level, maglevel)
return (1000)*-1,(10000)*-1
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat0_Brush = {CONST_ANI_ICE,1,1,0,1,-1,1,-1,0,-1,-1,1,-1,1,0,0,-1,0,4,1,3,2,2,3,1,4,0,3,-1,2,-2,1,-3,0,-4,-1,-3,-2,-2,-3,-1,-4,0,-3,1,-2,2,-1,3}
local combat0_Brush_2 = createCombatObject()
setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_2,createCombatArea({{0, 1, 1, 1, 0},
{1, 0, 0, 0, 1},
{1, 0, 2, 0, 1},
{1, 0, 0, 0, 1},
{0, 1, 1, 1, 0}}))
function getDmg_Brush_2(cid, level, maglevel)
return (200)*-1,(3000)*-1
end
setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
local dfcombat0_Brush_2 = {CONST_ANI_SUDDENDEATH,1,2,2,1,2,0,2,-1,1,-2,0,-2,-1,-2,-2,-1,-2,0,0,2,-1,2,-2,1}
local combat0_Brush_4 = createCombatObject()
setCombatParam(combat0_Brush_4, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat0_Brush_4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ETHEREALSPEAR)
setCombatParam(combat0_Brush_4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_4,createCombatArea({{0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 2, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0}}))
function getDmg_Brush_4(cid, level, maglevel)
return (500)*-1,(800)*-1
end
setCombatCallback(combat0_Brush_4, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_4")
local dfcombat0_Brush_4 = {CONST_ANI_ENERGYBALL,3,0,0,3,0,-3,-3,0}

local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
if (isCreature(cid)) then
doCombat(cid, c, var)
if (dirList ~= nil) then -- Emit distance effects
local i = 2;
while (i < #dirList) do
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList,y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
i = i + 2
end
end
end
end

function onCastSpell(cid, var)
local startPos = getCreaturePosition(cid)
RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos)
RunPart(combat0_Brush_2,cid,var,dfcombat0_Brush_2,startPos)
RunPart(combat0_Brush_4,cid,var,dfcombat0_Brush_4,startPos)
return true
end

3. Zapisujemy to.
4. Wchodzimy Spells.xml i wklejamy:
<instant name="Max Eternal Winter" words="exevo gran max frigo" lvl="400" mana="1200" prem="1" selftarget="1" exhaustion="2000" needlearn="0" event="script" value="attack/max eternal winter.lua">
<vocation id="2"/>
<vocation id="6"/>
</instant>
5.Jak edytno? ?eby czar by? od innego lvl lub dla innej profesji albo mniej many zabiera? lub inna nazwa czaru !
<instant name="Co ma pisa? w ksi??ce czar?w" words="Co trzeba wpisa? ?eby uderzy? czarem"
lvl="od kt?rego lvl ma by? czar" mana="ile many ma czar zabiera?" prem="czy od pacca czy nie 1 to tak 0 nie"
reszty nie trzeba :)
jak si? podoba mo?na da? +
 
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