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Budzik vs GM Praga (spell)

  • Thread starter Thread starter Budzik
  • Rozpoczęty Rozpoczęty

Budzik vs GM Praga (spell)

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  • Total voters
    43
Status
Zamknięty.
B

Budzik

Guest
praca nr. 1

crismon flood.lua
Kod:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 4)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.1, -20, -0.15, -30)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 28)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.1, -20, -0.15, -30)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 36)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.1, -20, -0.15, -30)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 4)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.1, -20, -0.15, -30)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 28)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.1, -20, -0.15, -30)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 36)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.1, -20, -0.15, -30)
local combat7 = createCombatObject()
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 4)
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -0.1, -20, -0.15, -30)
local combat8 = createCombatObject()
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 28)
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -0.1, -20, -0.15, -30)
local combat9 = createCombatObject()
setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat9, COMBAT_PARAM_EFFECT, 36)
setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -0.1, -20, -0.15, -30)
local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 4)
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -0.1, -20, -0.15, -30)
local combat11 = createCombatObject()
setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat11, COMBAT_PARAM_EFFECT, 28)
setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -0.1, -20, -0.15, -30)
local combat12 = createCombatObject()
setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat12, COMBAT_PARAM_EFFECT, 36)
setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -0.1, -20, -0.15, -30)
arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr6 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr7 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr8 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr9 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr10 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr11 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr12 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
local area7 = createCombatArea(arr7)
local area8 = createCombatArea(arr8)
local area9 = createCombatArea(arr9)
local area10 = createCombatArea(arr10)
local area11 = createCombatArea(arr11)
local area12 = createCombatArea(arr12)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
setCombatArea(combat7, area7)
setCombatArea(combat8, area8)
setCombatArea(combat9, area9)
setCombatArea(combat10, area10)
setCombatArea(combat11, area11)
setCombatArea(combat12, area12)
local function onCastSpell1(parameters)
    doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
    doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
    doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell4(parameters)
    doCombat(parameters.cid, parameters.combat3, parameters.var)
end
local function onCastSpell5(parameters)
    doCombat(parameters.cid, parameters.combat4, parameters.var)
end
local function onCastSpell6(parameters)
    doCombat(parameters.cid, parameters.combat5, parameters.var)
end
local function onCastSpell7(parameters)
    doCombat(parameters.cid, parameters.combat7, parameters.var)
end
local function onCastSpell8(parameters)
    doCombat(parameters.cid, parameters.combat8, parameters.var)
end
local function onCastSpell9(parameters)
    doCombat(parameters.cid, parameters.combat9, parameters.var)
end
local function onCastSpell10(parameters)
    doCombat(parameters.cid, parameters.combat10, parameters.var)
end
local function onCastSpell11(parameters)
    doCombat(parameters.cid, parameters.combat11, parameters.var)
end
local function onCastSpell12(parameters)
    doCombat(parameters.cid, parameters.combat12, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4,  combat5 = combat5, combat6 = combat6,  combat7 = combat7, combat8 = combat8,  combat9 = combat9, combat10 = combat10,  combat11 = combat11, combat12 = combat12, }
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 0, parameters)
addEvent(onCastSpell3, 0, parameters)
addEvent(onCastSpell4, 0, parameters)
addEvent(onCastSpell5, 0, parameters)
addEvent(onCastSpell6, 0, parameters)
addEvent(onCastSpell7, 0, parameters)
addEvent(onCastSpell8, 0, parameters)
addEvent(onCastSpell9, 0, parameters)
addEvent(onCastSpell10, 0, parameters)
addEvent(onCastSpell11, 0, parameters)
addEvent(onCastSpell12, 0, parameters)
addEvent(onCastSpell1, 50, parameters)
addEvent(onCastSpell2, 50, parameters)
addEvent(onCastSpell3, 50, parameters)
addEvent(onCastSpell4, 150, parameters)
addEvent(onCastSpell5, 150, parameters)
addEvent(onCastSpell6, 150, parameters)
addEvent(onCastSpell7, 250, parameters)
addEvent(onCastSpell8, 250, parameters)
addEvent(onCastSpell9, 250, parameters)
addEvent(onCastSpell10, 350, parameters)
addEvent(onCastSpell11, 350, parameters)
addEvent(onCastSpell12, 350, parameters)
addEvent(onCastSpell1, 800, parameters)
addEvent(onCastSpell2, 800, parameters)
addEvent(onCastSpell3, 800, parameters)
addEvent(onCastSpell4, 1100, parameters)
addEvent(onCastSpell5, 1100, parameters)
addEvent(onCastSpell6, 1100, parameters)
addEvent(onCastSpell7, 1400, parameters)
addEvent(onCastSpell8, 1400, parameters)
addEvent(onCastSpell9, 1400, parameters)
addEvent(onCastSpell10, 1700, parameters)
addEvent(onCastSpell11, 1700, parameters)
addEvent(onCastSpell12, 1700, parameters)
end

Kod:
<instant name="Crismon Flood" words="Exevo flam mas" lvl="120" maglv="14" mana="600" soul="0" exhaustion="1" prem="0" enabled="1" script="Crismon Flood.lua"><vocation id="2"/><vocation id="1"/><vocation id="6"/><vocation id="5"/><vocation id="7"/><vocation id="8"/><vocation id="3"/><vocation id="4"/></instant>

ztytuem1.png

ztytuem.png


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Odp: Budzik vs GM Praga (spell)

Praca nr. 2

Enchated Storm.lua
Kod:
combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_WHITE)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -2174, -1.6, -2361)
combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, 2048)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 8)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.0, -200, -1.6, -200)
combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, 512)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 46)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -2.0, -2000, -1.6, -2001)
combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, 1024)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 44)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -2.0, -2001, -1.6, -2023)
combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 45)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -2.0, -1364, -1.6, -1861)
combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE,COMBAT_PHYSICALDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 33)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -2.0, -4081, -1.6, -4615)
arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 3, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 2, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 1, 3, 1, 1, 1, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
arr6 = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1},
{1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1},
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1},
{1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1},
{1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1},
{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
local function onCastSpell1(parameters)
    doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
    doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
    doCombat(parameters.cid, parameters.combat3, parameters.var)
end
local function onCastSpell4(parameters)
    doCombat(parameters.cid, parameters.combat4, parameters.var)
end
local function onCastSpell5(parameters)
    doCombat(parameters.cid, parameters.combat5, parameters.var)
end
local function onCastSpell6(parameters)
    doCombat(parameters.cid, parameters.combat6, parameters.var)
end
function onCastSpell(cid, var) 
local parameters = { cid = cid, var = var, combat2 = combat2, combat1 = combat1, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6 }
addEvent(onCastSpell1, 0, parameters) 
addEvent(onCastSpell2, 0, parameters) 
addEvent(onCastSpell3, 0, parameters) 
addEvent(onCastSpell4, 0, parameters) 
addEvent(onCastSpell5, 0, parameters) 
addEvent(onCastSpell6, 0, parameters) 
end

i w spell.xml dodajemy linijk?:
Kod:
<instant name="Enchated Storm" words="Exevo Enchated Mas Storm" selftarget="1"  direction="1" aggressive="1" lvl="143" maglv="75" mana="2431" soul="0" exhaustion="0" prem="1" enabled="1" script="Enchated Storm.lua"><vocation id="5"/><vocation id="6"/></instant>

ztytuem2.png
 
Ostatnia edycja:
Odp: Budzik vs GM Praga (spell)

Moze by tak zdjecie dodac do 2 pracy? Ni kija porownac nie da rady..
 
Odp: Budzik vs GM Praga (spell)

Moim zdaniem praca nr.1 Po prostu wydaje mi si? lepsze :)
W pracy nr.2 zniech?ci?o mnie efekt potworka wodnego.
 
Odp: Budzik vs GM Praga (spell)

Praca nr 1, dobry efekt...
?adny zasi?g...
Za to w nr 2, efekt nie jest za dobry...
A zasi?g ;/ Za du?y...
Ale te? ?adnie...
 
Odp: Budzik vs GM Praga (spell)

Bardziej podoba mi si? praca nr 1 poniewa? jest kilka ?ywio??w na siebie narzuconych i wygl?da to bardzo estetycznie.
W pracy nr 2 podobaj? mi si? te bia?e nutki xD
Jednak zag?osuj? na prac? nr 1!! :)
 
Odp: Budzik vs GM Praga (spell)

Pojedynek chyba mo?na powiedzie?, ?e jest zako?czony. Wygra?em ja. Chcia?em GMowi Pradze pogratulowa? r?wnie? bardzo ?adnej pracy.

A tak w og?le to robimy rewan?yk? ;]
 
Odp: Budzik vs GM Praga (spell)

1 praca jest naprawde piekna 2 jest lipa bo ta woda wogule mi sie nie podoba ale 1 perfekcja aby tak dalej a tak wogule mam nadzieje ze to bedzie dzialac pod prawie kazda tibie od 8.10 w zwyz pzdr Revi:D
 
Odp: Budzik vs GM Praga (spell)

Osobi?cie glosuje na 1 poniewa? 2 jest wedlug mnie beznadziejna a dlaczego ? bo mi si? nie podoba i nie wiem co to jakas rzeka xd muzyka? :d lol xd
G?os oddaje na prace nr 1.
 
Odp: Budzik vs GM Praga (spell)

Moim zdaniem praca nr.1 jest lepsza.
Wi?kszy zasi?g kt?rego niema w pracy nr.2.
?adna kolorystyka czaru, og?lnie czar super!!!

Pozdrawiam Mikepall
 
Odp: Budzik vs GM Praga (spell)

Wiesz co Budzik? G?osuj? na prac? 1, i nie dlatego ze sie lubimy, lecz po prostu mi sie podoba xD Lecz przykro mi to mowic, ale tak naprawde, to oby dwa czary sa troche udne, nobo pomyslcie: Przeciez czar budzika to tylko effect zone z paroma ogniwami -.- Jak gralem na slaski.zapto.org, to tam jest bardzo ciekawy czar, ktory powoduje przez pare sekund, ze w obrebie kilku kratek, co chwilka wylatuje ognien, lecz tylko w 3 kratkach naraz, we wszystkich kratkach w zonie! ;p
 
Odp: Budzik vs GM Praga (spell)

Praca zostaj? zako?czona wygrywa Budzik gratulacj? tym razem mi si? nie uda?o :D

Jak by co rewan?yk?

P.S. Prosimy o zamkni?cie tematu.
 
Odp: Budzik vs GM Praga (spell)

Mi tak?e si? bardziej podoba praca 1. Szkoda, ?e autor 2 spella, nie pokaza? jak si? wy?oni potw?r... No ale c??, jestem za prac? nr.1
 
Odp: Budzik vs GM Praga (spell)

Praca nr.1 jest o niebo lepsza...
Fajnie dobrane kolory,wszystko OK.
Praca nr.1!
 
Odp: Budzik vs GM Praga (spell)

Praca nr.1 jest o wiele lepsza od 2. Efekt jest bardzo ?adny, nie to co w 2.

Pozdrawiam,
DRE
 
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